Images of Glory

Green
I like it.
Glow baby glow
Xzero's nice looking new saber glow.
Hallway
Progress is slow, but amazing! Elmo blows us away with his "intro" for JK. Hopefully we can convince him to do something more?

More images...

[Logo by Rieekan: http://www.gameshack.net/]

Goto The Admiral's Command Chamber

Announcements
Jedi Knight Dark Forces 2 is 11 Years Old
Wednesday, July 01, 2009
Getting Back to Business

I've decided to try for a whole new level series, this one starring Kyle Katarn. Hopefully, my computer will keep cooperating and I'll be able to get some levels done. The first level is close to done but I need some help on it. I'll upload some screens in a while.

Tuesday, June 30, 2009
Happy 4th of July

Hi!
New version out, now with drums among the instruments. But I think that's all the differences there are. I may have done something to the mod as well, but can't remember now. Download and compare, but do play with the latest of both.

Monday, June 29, 2009
Home Stretch for Terra

I have two more areas to add and some final tweaks/fixes to make and the Terra level should be ready!

Monday, June 22, 2009
An excellent idea..

after some time thinking, i got an idea about making different types of saber: Lightsaber, Vibroblade, Saber Staff, Vibro double-blade, Dual Lightsabers and Dual Vibroblades. All those weapons will be available in TFW, and you will be able to select them trough the Saber Selection menu, while you create your MP character. All of them will use the same weapon number (default saber) and have different effects and moves.

Saturday, June 20, 2009
UPDATE!!!!

ALRIGHT, IM SORRY FOR NOT BEING UPDATED. I WAS ON VACATION IN NEW ORLEANS. BUT IM BACK AND READY TO ROLL. and sorry for writng in all caps. had caps lock on.

DUDE WHAT CRAZINESS!!

ALRIGHT, IM SORRY FOR NOT BEING UPDATED. I WAS ON VACATION IN NEW ORLEANS. BUT IM BACK AND READY TO ROLL. and sorry for writng in all caps. had caps lock on.

Friday, June 19, 2009
Power of the Force

Well another update. Its been nearly a week since I've been in OBX NC, and with all this free time, I've nothing better to do then rehash my project.
With the Shola idea out of commision temporarily, i have switched the first level to the temperate world of Atzerri.
2 new SC's are up showcasing the first two complete area's on Atzerri.

Spotlight on: the CPKM

The CPKM (Compact Plasma Killing Machine) was designed to replace the much less successful PUSS (Plasma Unloading Short Shooter) as the ultimate in high-profile individual defense sidearms. Built with the deposed world leader, washed-up celebrity, or tarnished executive in mind, the CPKM matched style with superheated plasma, guaranteed to discourage even the most determined paparazzi.

As a fashion accessory/weapon combination, the CPKM is unique in that it uses batteries (not included) to...

Monday, June 15, 2009
NEW SCREENIES!!!

Check out the PIT OF DEATH project for lots of new screenshots!!

Sunday, June 14, 2009
Spotlight on: the Boomstick

"Originally devised by Terran poachers to hunt condors, the Vladov 'Boomstick' proved too heavy and unwieldy for use by anyone. Production was discontuined in 3012, and most surviving Vladovs are in the hands of museums and weapons collectors. However, there are several unconfirmed reports of the device being used in combat by what witnesses described as 'some kind of half-machine, half-russian monstrosity.'"

- Thrawn numbarz (shortly before being blown away by a Boomstick)

The Boomstic...

Friday, June 12, 2009
PIT OF DEATH UPDATE

I have decided on an Imperial Cargo Ship as the setting. It currently is doing alright, slow but steady.

almost finished

The next version of it is almost finished and im hoping to get it out by next week at the latest

Wednesday, June 10, 2009
uh my bad

It's been a loooooooong while since i started this project and im going to make sure i finish it! especially since it is summer and ill have more time :D

Tuesday, June 09, 2009
New Project!!

Well, I need some other than Cantina Music to listen to in my levels! So I made The Dreaded PIT OF DEATH. It is on a Rebel/Imperial (Not sure yet) ship, possibly of the cargo variety. ;) anywho, it has a few surprises in it...so stay sharp! That is, when it's done.

Nar Shaddaa V2 on its way!

The Cantina on Nar Shaddaa is about to go v2. That's right, I've fixed a few bugs and I'm working on a few more in my spare time between the Barons Hed Cantina and my new project (inspired by Stormtrooper959). Don't worry Stormtrooper959, I didn't copy anything out of your level, it just gave me the idea to make a "ship" level. Anyway, it is called "Pit of Death" (I was planning on this from the beginning and was inspired to put the level on a ship instead of on the ground). So, there you hav...

Finishing level 3

I am seeing the end of level 3 and then the last short finale. (end Level) Lets all hope so, cause I tested a duplicate of all levels and crunched it, still under 50 megs with winrar. 16 bits mat files are hungry little guys......Well going on two years now I think Im going to take a temporary retirement from JK when this is all said and done. While Im on my little retirement, Im going to convert to JED/ZED. JKedit is all not that bad, Its user friendly, but it has its limits and there are no...

Monday, June 08, 2009
Back @ This

I just can't seem to break away from this game. It's like cigarettes. I can quit for several months or years but when I see someone smoking, I'd like to fire one up myself.

There's obviously a mixture of 8 & 16-bit textures & 0 lighting at this point, but that'll all change, eventually. I tend to focus more on the architecture first.

Oh, this is currently a Deathmatch map, but I may convert the entire thing or just bits & pieces to a Capture The Flag map as well.

Friday, June 05, 2009
HELP WANTED...Sort of.

Ok, I started Baron's Hed, but I need sugestions for future Cantinas. Tell me where YOU want a Cantina to be built and I'll try my best. Put your sugestions in the Cantina Levels Forum.

New Cantina in progress...

Started A Cantina on Baron's Hed.

New Addon: Nar Shaddaa Cantina
Author: DarthKyle065
A small two room Cantina
Thursday, June 04, 2009
Free time

Its amazing, I have some free time now inbetween the last day of school (today) and finals next week. I've spent it getting caught up on the current xkcd comics ( <3 ), and also read megatokyo....I'm such a ||3r|) @ t||/|3z....Oh well, been getting my laughs in. Oh new Burn Notice came out tonight (USA show about an ex-spy, has some fun with some irony and little jokes and stuff and very intertaining) XD Spent some of this time doing a higher poly model of a z-95 (see screenies), still have s...

YAY!!!

The Nar Shaddaa Cantina is finally released. It still has a few bugs, I'm working on removing them in v1.5/v2 (Don't know what I'm gonna call it.) :). Click on the Cantina Levels Project to download it! Comment on it in the forum. I want to know what all you guys think!

Gundam MAT-ness

Well I finally have some form of release for the Gundam Project.
While it isnt as substantial as say a level, it is none the less important.

Ladies and Gentleman, may i present the Gundam MAT-Ness MAT pack. It contains ALL of the original MATS i used in the Gundam project, over 900+ MATs.

This is for the Buildings, Structures, and general ground work of the Gundam Project. If you care to build and submit a Level or 3DO using them, just remember the credits.

Power of the Force

Its been awhile since I last posted. My Gundam project is put on hold till I can get the files of my ex's computer.

For now, i present the Power of the Force level pack.

Beginning on the planet Shola follow the story of Zero Raven, apprentice to Zero Tarentae of the Dark Jedi Brotherhood.

Work on part 1 of the Shola mission is commencing. Once i get ready to release, I'll be looking for testors, specially since I can't find disk 1.

Wednesday, June 03, 2009
TODOA MP TODAY

TODOA MP has been released at the Massassi Temple yesterday on June 2nd 2009:

http://www.massassi.net/levels/files/3107.shtml

This level contains the main TODOA level from 2008 adapted for MP that I had to discard from the SP project due to the crashing that occured whenever the player died or tried to load a save game - the problem that was only solved when 25% of the level architecture was removed.

However, in MP this crashing does not occur so I got the idea to adapt this level f...

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