Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.

More images...

[Logo by Rieekan:]

Goto The Admiral's Command Chamber

3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.



Ya know how in single-player JK, if you load a savegame after killing an NPC -- or Force Pulling a weapon from an NPC -- the savegame loads the NPC model with the weapon still in hand? Well, this mod will load the the savegame _without_ the weapon in the NPC's hand... WITHOUT modifying template(s).

BONUS: "Jake" (the Imperial Commando that drops out of the ATST at the end of Level 19) is no longer immune to Force Pull... He also drops his ST rifle when killed now.

Happy Birthday, Star Wars: Dark Forces 2 - Jedi Knight...!

In the advent of JK's 21st birthday, I will be releasing several mods this year -- starting with this one.
Adds Lightsaber 'hum' effect, Lightsaber 'off sound' when Dark Jedi are defeated, Force Persuasion sound for Yun & Pic, Force Grip for Gorc & Maw, Force Speed sound for Maw when in faster 'charge!' mode, Force Jump sound for Yun & Sariss.
Also adds volume to Qu Rahn's voice (Level 11), "Mission Objective Completed!" sound when Yun is defeated (Level 7).

Hey Guys

Hey Guys

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