Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.

More images...

[Logo by Rieekan: http://www.gameshack.net/]

Goto The Admiral's Command Chamber

Announcements
3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.

DON'T FORGET TO ENABLE 3D ACCELERATION IN THE SETUP > DISPLAY MENU!

T-O:DOA 2 Released

https://drive.google.com/open?id=1xFlKo5cgm3PY6g1Sd4baLpF-zQguwyqf

As the last Jedi on Alderaan, eliminate the Imperials in the area to escape the planet before its destruction.

IMPORTANT NOTE!

Requires the JK Unofficial Patch 2008-01-16 ( http://www.jkhub.net/project/get.php?id=1499 )

Recommended to be played with JkGfxMod and JKGFX2019.

Release

This mod is a material pack for JkGfxMod. It requires JkGfxMod to work.

This material pack replaces all of the textures in Jedi Knight with high-resolution versions generated by a neural network.

The mod can be downloaded here:

https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack

v0.1.0 beta released

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try JkGfxMod.

This version promotes JkGfxMod from alpha into beta.

Major changes in this version:
- Improved color accuracy
- Added instructions for using JkGfxMod with the Steam versions of JK and MotS
- Minor bug fixes and QoL improvements for JkGfxMod under Steam

And the usual features from previous versions:
- Makes the game work on new computers
- Improves performance in certain scenarios
- Better qualit...

Missed Deadline

Well, sadly I missed my Aliens Day (4/26) planned release, however I did manage to get ALOT of work done!
Also I managed to get a way to have non-skewed and distorted SCs, however I have to use a 3rd party app (Thanks FRAPS).
Implementing Skyboxes in my maps now (thanks to Edward) to add a sense of depth not previously obtained in my former levels.
Fortunately the COG used is also MotS compatible.

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