Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.

More images...

[Logo by Rieekan:]

Goto The Admiral's Command Chamber

3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.


1.03b is ready

I've replayed MotS single player with 3 main builds:
- a "Darkside" one with Lightning, Deadly Sight, Grip, Absorb
- a "Lightside" one with Saber Throw, Heal, Protection, Absorb
- a mixed with Push, Heal, Destruction, Absorb

I had lots of fun and I feel happy about the effects of this mod.

I did end up tweaking things a little more, though. Version 1.03b is the result. I think this is the final version, at least for a while.

All righty.

The Mysteries of the Sith version of my Single Player Rebalance is ready.

Based on my mod for Jedi Knight: DFII, this also modifies MotS spells (and a few enemies).

Chain Lightning chains through enemies the way they should, Push is stronger and has an AoE effect, and thrown lightsabers reliably return to your hand.

And you can choke Vornskrs to death. But then again, Kyle can do that to you too...

The download is an external link, because I can't seem to upload more than 1 MB at...

"It is done... at last, it is done."

I think I'm done for now. Added the cooldown icons as promised.

I did end up tweaking the balance again.

I replayed Mysteries of the Sith in the meantime, and I was impressed by the interesting endgame despite the relatively few enemies, with relatively few hitpoints. I thought to myself: there's a reason you can only fire 1-2 Destructions in this game in a row.

So I raised spell costs again, and instead increased mana regeneration further. As a result, I found myself even using Li...

Beta 2 version

This is the almost-final version. 1.0 should be next, and will include new icons, which appear when an ability is on cooldown.

This means the mod may become incompatible with anything that messes with items.dat. If that's a problem, Beta 2 is the version you want!

As to Beta 2:

All bosses after Maw will be very Pull-happy. You'll need to turn on Absorb if you want any hope of seriously damaging Jerec with your Concussion Rifle.

For something new and fun, Yun (in mission 16) has al...

'ere we go...

In single player, Pull, Persuasion, Heal and Throw are wonderful, and Protection is simply godmode; who ever uses Lightning or Destruction or Absorption? And then there's Deadly Sight, lol...

This mod increases mana regeneration, brings some overpowered abilities down a notch (or several), gives some others badly needed boosts, adds cooldowns where needed, etc.

Also, some bosses will use their powers more often, and in ways you might not have expected them to!

This is my first projec...

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