Images of Glory

Green
I like it.
Glow baby glow
Xzero's nice looking new saber glow.
Hallway
Progress is slow, but amazing! Elmo blows us away with his "intro" for JK. Hopefully we can convince him to do something more?

More images...

[Logo by Rieekan: http://www.gameshack.net/]

Goto The Admiral's Command Chamber

Announcements
International Gaming Zones , a site emulating the old Zone, now supports Jedi Knight matchmaking. Check it out for setting up games and chatting with friends. (To keep your sanity, don't take anything in the chat too seriously.)
Sunday, May 11, 2008
Back online and almost there.

Sorry for that LONG delay in news. I was taking a break. In the next few days I'll release Imperial Outpost. I wish I could add objectives but I guess that'll have to be left out. Check back later this week for news!

Sunday, May 04, 2008
Not Quite Ready

There are still features, fixes, and interface changes that need to be finished. We'll see if I can get it ready by the end of May.

Deadline Has Passed

Sorry about this, but the patch is not yet ready, and is dependent on the next release of JKLauncher (which is also past due).

Friday, May 02, 2008
agrh

I think i borked something up.
I'm having weird collide issues with an unknown set of walls rendering the 1st level useless until i find the cause.

Going to reload all the flicker cogs and check over my terrain models.

Otherwise, all good.
Some grass problems though..

Wednesday, April 30, 2008
Updates

Ok, well it's been a while since I've worked on this, and even longer since I've bothered posting news. So what news? Well, a number of bugs have been worked out... New graphics for some of the various magical effects. Inventory system seems to be working **** well. STILL though the **** machine guns won't work right... !!!AAHH!!! ... gh* Ahem... yeah, I've been working on that for a while, and can't find any reason for it. Number of guns, armor, graphic effects are in. No gun models th...

Saturday, April 26, 2008
Demo released

Ok, nobody said anything so I'm just going to upload the demo despite the fact that it's not what I'd want it to be.
There are two main things that I'm still going to add to this part:

1-Monster models. I'm using reeyees covered with black for now. THAT WILL CHANGE.

2-An intro Cutscene.

3-And I'm going to redo much of the architecture.

Try it out and tell me what you think, good or bad. I need feedback from you guys!

*Note: Much of the enemys sponing is random so play the lev...

Friday, April 25, 2008
hmm...

I've run into something that is probably very common in JK editors. The architecture and texturing from the beginning of my level compared to the end of my level is so VERY simple. So I'm probably gonna redo the first parts of my map.
I'm trying to decide wether or not to do this before I release the demo...if I decide to, it will prolong the release by many weeks. If I release it now, then most of the playable area will be not be very well done.
I'd like some feedback: Do people want me t...

Thursday, April 24, 2008
Level Release?

Well, since it's been like a week after I posted the level release question, I think I will go ahead and release it. By the way, anyone know what happened to the Terror on Sigma story that was on Command Chamber? I've been wanting to read it.

Tuesday, April 22, 2008
station

makin a quick mock up of a subway station.

Sunday, April 20, 2008
Phew!

It's been a while!

I've been working on this forever in my spare time, and I finally decided to showcase something here ;)

Umm, well first things first. I pulled a ruthven and turned Easy, Medium and Hard difficulties into graphical settings. On low, it should run fairly well on any PC that's at least a few years old.

On high though.. well.. you'll probably need a pumping PC beacuse even with my current bulk machine it lags >.<

Anyway, I hope to get working on the inside of the te...

Friday, April 18, 2008
into the city

ive found it very hard to find good industrial/grimey textures. so im workin on making my own, using stock photos from: http://www.cgtextures.com/

Thursday, April 17, 2008
They just exist

Another famed 'holy cow no way!' just to be let down in the end, or not?

I would hope not. I believe I can do it. It shouldn't depend on anything special, except HeapSave (hint hint Zeq), and lots of if statements.

Wednesday, April 16, 2008
0.2

It's here!! :P

Tuesday, April 15, 2008
New Screenies

Two new sceenies from what I expect to be the 3rd or 4th level in this project..
That area took forever.. had to redo it like 5 billion times before I got it the way I wanted it.. error free.

A little thing I forgot...

...A new version with all the stuff mentioned in my last post has been released!

How did I manage to forget that, you ask?

Heat Transfer + Statistics + Engineering Economy = Answer. Oh well, enjoy!

Also, it's getting kinda lonely on my little website, so I've decided to offer to build custom weapons for anyone who wants one. I can't guarantee I CAN do what you might want, and you'll have to supply any models you want, but I thought it would be interesting to build stuff according t...

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