Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.
I like it.

More images...

[Logo by Rieekan:]

Goto The Admiral's Command Chamber

3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.


Operation Nar Shaddaa Pt8

The final culmination of Darth Dan's Operation Nar Shaddaa. Enjoy the finale, I know I did!

Operation Nar Shaddaa Pt7

Part 7 of Dan's fantastic frag fest, Operation Nar Shaddaa. Watch me rage, murder, get killed, and spin till I hurl!

I think this is the most activity the Hub has seen in a while ;-)

Operation Nar Shaddaa Pt6

Part 6 of this fantabulous play through. Still more to come too. Dan we need to talk about your levels bro.

Operation Nar Shaddaa Pt5

The nightmare continues. Watch me get roasted like a duck. Anyone hungry?

Operation Nar Shaddaa Pt4

Continuing the fun and excitement that is Dan's masterpiece. More enemies, more traps, more dying. But I won't give up!

Operation Nar Shaddaa Pt3

Looks like this may be a while to finish at this rate. I keep succumbing to the same traps over and over and over!
Dan, I know where you live!

Operation Nar Shaddaa Pt2

Part of Operation Nar Shaddaa is up and running. Frustration abound as I commit suicide several times. Nar Shaddaa really needs railings.

Operation Nar Shaddaa Pt1

Finally I'm back, and in between projects I decided to revive the JK Level Gameplays. I will replay "The Mercenary" since a computer glitch erased files, but for now enjoy "Operation Nar Shaddaa Pt1"

Too many surfaces?

Ok. So we've got 25531 surfaces and 2540 sectors. We've got 23 breaking glass cogs on surfaces ranging from 2497 to 4702. Then we've got just as many light switches and locked door surfaces.

Then a set of many other things, not all checking for surface events, and when not needed the surfaces do have a nolink connected with them. In total there are 297 cogs, and 337 linked surfaces.

For me and Trank, all surfaces react to the events. For T-800 and Darth Stewie the glass won't break. Any...

Quick Links