Images of Glory

Day 2: After
Darth_Stewie revamps some areas in Ugnaut Week Day 2.
Czerka Facility
Darth Alran's lovingly detailed MP level is being finished off by Darth_Stewie.

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[Logo by Rieekan:]

Goto The Admiral's Command Chamber

3D Acceleration Fix for JK and MotS

Having trouble running JK or MotS with 3D Acceleration enabled? Then, try this fix. (The fix should work for BOTH ATI AND Nvidia cards, and if it works, then you won't need to use old drivers). Simply put the ddraw.dll (downloadable zip file) in the folder with your JK.EXE or JKM.EXE file and start JK or MotS normally.


1.091 Release

Alright, this is the last last LAST LAST LAST change!

I've decided to pinch one last SBX animation for my Heavy Slash Kata (which now consumes mana). The second phase originally used one of the unused animations, but it just wasn't connecting well enough for me. Therefore, I've swapped it out, and now it not only works much better, it looks cooler too! It's still as intended - - - a precision attack, but if you land it, it does an insane amount of damage.

Version 1.09 Released!

After almost a year off, I've decided to make one last final tweak, as well as re-brand. It's come to my attention that there is another mod called 'Jedi Knight Remastered' out there, so I've taken the liberty of changing the name of my own mod to 'Jedi Knight Rebalanced', in order to avoid confusion.

With that out of the way, I've decided to buff and tweak Force Lightning. Ever since I added the passive-heal to Force Conjure, Lightning has felt second-rate as a healing tool. Therefore, I'...

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