Projects:
  • Smith - updated 2018-11-13 17:41:29
Smith - comparison 2
Date added: 2018-11-10 23:47:49
Smith - saber trails version 0.1
Date added: 2018-11-10 22:55:20
Smith - renderer modes
good overview of all the graphical enhancements
Date added: 2018-11-10 18:25:58
Smith - lighting update
all dynamic light framework moved to shaders
Date added: 2018-11-07 15:00:29
Smith - light refining
playing around with some ideas.. self illuminated things and surface textures and special effects get rendered to an emissive light texture to be later re-rendere.. anyway, its a very subtle effect (as it should be) that you'd notice if it was gone.
Date added: 2018-11-05 03:18:06
2018-11-03 23:15:21
lighting update

colored dynamic lights, perpixel lighting, some fixes.. still a few glitches but a good update

https://www.youtube.com/watch?v=cqXidW1W5dw

Smith - lighting
working toward unifying the level and thing lighting routines
Date added: 2018-11-03 01:32:36
Smith - light update
still soem glitches but gettin close to a good experience
Date added: 2018-11-03 00:58:45
Smith - hint bubbles
automatically generates hint bubbles for things and surfaces linked to cogs
Date added: 2018-11-01 03:33:20
Smith - export template to gob
can export a thing (including ALL dependant 3do/mat/cog/spr/ai/snd/pup/wav/etc..) as a single .gob file; easily importable later
Date added: 2018-10-30 03:32:56
2018-10-28 23:32:23
twitch sometimes

sometimes streamin codin, other times games
https://www.twitch.tv/bahstrike/

Smith - render to texture
sample security cam COG: http://smith.bah.wtf/rendertest.txt
Date added: 2018-10-25 15:00:05
2018-10-22 02:41:38
page

fixes tweaks and audio environment stuff is available. you can always find the latest build at http://smith.bah.wtf/

2018-10-20 00:55:50
audio environments update

quick tech demo here:
https://www.youtube.com/watch?v=IBXaSIFhVEk

Smith - audio environment engine
very close to audio engine probing environment to determine reverb effects to apply automatically
Date added: 2018-10-18 03:05:02
Smith - ned update
moved common tool popups into side panel. loading levels from within gobs is fully supported.
Date added: 2018-10-09 16:30:28
Smith - cam sync
ned's 3d preview and smith's main play window have cameras synced in real-time
Date added: 2018-10-07 01:26:42
Smith - splash screen
figured this would be nicer than commandline arguments :D can still use them to bypass the startup screen
Date added: 2018-10-04 15:10:03
Smith - ned integration
first step in a broader world of fusing level editor and game engine
Date added: 2018-10-03 02:16:40
Smith - ned update 9/3/18
super tedious rewriting all this by hand but whatever, it's coming together
Date added: 2018-09-04 03:01:09
Smith - ned update
the jed->ned delphi->c# rewrite is coming along
Date added: 2018-08-19 06:18:06
Smith - ned
early stage rewrite of JED in C#
Date added: 2018-08-11 14:31:55
Smith - thing animator
interface for in-game .key animation editor
Date added: 2018-07-27 23:20:46
Smith - sabers
got em looking proper! quadrilateral projection interpolation was the key
Date added: 2018-07-20 00:23:11
Smith - cutscenes
added SAN cutscene support
Date added: 2018-07-17 15:16:18
Smith - cutscenes
added SMK cutscene support
Date added: 2018-07-17 15:15:19
Smith - waggle and shake
added waggle, pov shake and crosshair
Date added: 2018-07-12 01:02:49
Smith - particles
a ton of research on JK particles is paying off
Date added: 2018-07-09 03:38:58
Smith - Debug tools
framerecord tool captures all attributes of everything in the game and can be scrubbed on a timeline. free-moving ghost camera enables seeing the event from any angle
Date added: 2018-06-28 02:08:49
Smith - Emissive textures
added support for self illuminated materials
Date added: 2018-06-28 01:52:28
Smith - VR
added VR support. yes, it really is frickin AWESOME
Date added: 2018-06-24 18:08:40
Smith - More modern graphics
HW generated mipmaps, antialiasing, anisotropic filtering
Date added: 2018-06-16 02:16:43
Smith - Texture upscaling
Automatic texture upscaling. Optional.
Date added: 2018-06-16 02:06:58
Smith - Multiplayer 5/25/2018
Early multiplayer; original screenshot 5/25/2018.
Date added: 2018-06-16 01:58:56
Smith - 5/27/18 Progress
Just added per-vertex 3do lighting support thanks to research done by LibSa Norec.
Date added: 2018-05-28 01:25:54