"There's something alive in here!"
Date added: 2019-05-18 19:42:33
Probably the closest I'll get to gardening this year.
Date added: 2019-03-21 22:56:24
Been playing around with Blender's texture and rendering system lately and making some pretty cool stuff. Thought my blastech model could use the upgrade.
Date added: 2019-02-25 04:48:45
Mysteries of the Sith ENHANCED - Not that important I guess....
....But I think it looks pretty awesome. ;)
Date added: 2019-02-18 05:04:59
2019-01-22 00:55:34
Pushing Forward

Well, progress has been coming well recently. I've finally finished all of the multiplayer characters, so that's an exciting milestone. I'm hoping to get this released after the next few months. Anyways, thanks for all the support and encouragement I've received for this mod. I'm glad there people who are excited about my work. I'll continue knocking out more stuff here, so expect some new screenshots soon. :)

Mysteries of the Sith ENHANCED - MOSTE: Feminist Edition
As in all the rebel soldiers are replaced with a female version, but all the dead soldier models are male. ;) Haha, just a little goofy thing I did for fun. I've been making more progress on this mod recently. I thought I'd share this hilarious moment.
Date added: 2019-01-20 23:46:26
2018-10-07 23:08:15
Hey Guys

2018-10-07 23:07:45
Hey Guys

Mysteries of the Sith ENHANCED - New Authentic IR Goggles
Date added: 2018-08-11 00:58:56
Date added: 2018-07-30 07:26:17
2018-07-03 22:24:23
No Posts

A much needed update to Mr. BugEyes here. I'm glad to see my texturing has improved over the past couple years.
Date added: 2018-06-11 02:55:49
Mysteries of the Sith ENHANCED - "Man, my aim still sucks!!!"
Eweb cannon and ammo packs.
Date added: 2018-06-08 05:31:53
All textured.....
Date added: 2018-05-06 22:54:20
Mysteries of the Sith ENHANCED - Normal looking character menu
So, turns out the game loads mats in the character menu from mod/3do/mat folder as priority, but in-game, mats from mod/mat folder are applied. So, 8bit mats can be applied to menu models for no more wack colors while 16bit/HQ mats are retained in game.
Date added: 2018-05-06 07:22:08
2018-05-05 03:09:45
Happy Star Wars Day everybody!

Go watch Star Wars or something. May the Fourth be with you all!

Mysteries of the Sith ENHANCED - Carbon Gun Retexture
Now I need to remake the ice people!
Date added: 2018-04-27 02:29:16
Thanks to Inyri from for letting me use this ship, and the shrike model.
Date added: 2018-04-27 02:26:03
Mysteries of the Sith ENHANCED - Mara Jade's Shrike
Thank you for working on it, ugnaught....
Date added: 2018-04-27 02:23:20
Mysteries of the Sith ENHANCED - Poor Traveling Soul
Date added: 2018-04-27 02:21:41
So for this nose and mouth I enhanced the original texture for the original model's face, and used it to texture the new model. #Authentic
Date added: 2018-04-23 21:32:31
2018-03-01 05:37:14
Hey guys(body text is broken)
Mysteries of the Sith ENHANCED - Deadly Assasin Droid
Let�s be honest, these guys are just annoying.......
Date added: 2018-03-01 05:27:41
2017-12-21 01:23:02
Yes..... It's official

But, no promises on a release time. I've been hacking out work for it lately, mainly done vehicles so far. Also, a bit of rework has been done where my old stuff could use some improvement. Still got lots to do, but I've done a lot more work than whats represented in the screenshots, so that's nice. Feel free to post on my forums and tell me what you'd like to see improved from my half-project that I released, or you can inquire of things that still need to be done. Anyways, this is going to be the MOTS enhancement mod to end all others, so here goes the final push to finish enhancing this wonderful game......'s expansion pack. :D

Mysteries of the Sith ENHANCED - x-wing x-travaganza
Also, I tweaked the e-11 to be more authentic of an actual e-11, and not just look exactly like Jedi Outcast, and I gave the scope a red lens to match the red tint in scope mode.....
Date added: 2017-12-21 01:07:18
I know you guys probably are sick of me working on him, but I pick my battles..... for better or worse.
Date added: 2017-12-21 01:02:39
Mysteries of the Sith ENHANCED - Your admiral guy thingy......
In the flesh.
Date added: 2017-12-21 01:02:39
Darthbabe's misc stuff - final texture tl50 replica
Date added: 2017-11-26 04:22:34
Darthbabe's misc stuff - repeater textured 1st person
Date added: 2017-11-26 04:22:33
Darthbabe's misc stuff - First Person View
Date added: 2017-11-20 17:36:47
Darthbabe's misc stuff - Outcast Repeater Replica 4 FP
Date added: 2017-11-20 17:36:47
Date added: 2017-10-21 08:20:09
2016-10-28 21:39:56
Alright Guys....

Just got the all clear. I'm going back out early tomorrow morning. I'll probably see you in March. Good luck JKHub. See ya later.

Darthbabe's MOTS enhanced addon - Rebel Soldier, Take 3
Randomly got in the mood to make it again. Does this look better fastgamerr?
Date added: 2016-10-07 01:48:49
Darthbabe's Model Shop - Imperial(DeathStar) Gunner
Date added: 2016-10-04 00:51:16
Wait, what? That's not a snow planet. He's probably burning up in there.
Date added: 2016-09-29 03:46:50
2016-09-27 06:41:53

Uploaded a new version with several fixes and a couple other tweaks. Enjoy.

Working on making a MOTS version of muzzle flash, and it's not looking too bad.
Date added: 2016-09-27 06:38:59
1st LOD has 1024x1024 tex. That didn't make the framerate too happy, so I made the rest of the LODs have 256x256 w/ mipmaps. This helps framerate quite a bit. Calm down this isn't what it's gonna look like, colors just show the different mipmaps.
Date added: 2016-09-24 02:52:57
2016-09-22 03:13:56
Version 0.9 Release

Mysteries of the Sith Enhanced.

This version does not cover every character, and several ships have not been done, but there are a lot of cool new models. Check the readme for a list of new content made since Fastgamerr's MOTS GU.

I also know the name of this project contains "addon", but this is a stand alone. I did this for a few reasons, main one being that Fastgamerr's MOTS GU page is no longer on the hub, so this mod is no longer dependent on it.

I am releasing this now because I do not plan to do any more for the project until I return to my mission, and then come back home in about six months. I do not know exactly when I'll be leaving, but it should be soon; things are starting to look that way.

I will probably create a new project page to continue this on after I return. I am posting this version of Mysteries of the Sith Enhanced on this project page fulfilling my initial post made almost four years ago when I stated that "you can count on a fair amount of characters and definitely all the weapon models."

I hope you enjoy what has been released so far. Please report any bugs you find as I have not tested it all the way through, and I did remove a bunch of redundant content that was for JK only. I may have accidentally removed something I shouldn't have. If you report the bugs or mistakes on my forums, I may be able to fix them before I leave.

Enjoy the mod.

2016-09-19 21:30:54

I think this is a good little cause for celebration. All the Mysteries of the Sith weapons are finally enhanced! Woohoo!

All the weapons for Mysteries of the Sith are finally enhanced! I know I've usually been going for authenticity, but the new trigger doesn't really resemble the original. I just kinda went with whatever while designing it.
Date added: 2016-09-19 21:26:15
Darthbabe's MOTS enhanced addon - Sequencer Left Hand
The little trigger clicker for manual mode.
Date added: 2016-09-19 04:37:31
Darthbabe's MOTS enhanced addon - Ok, this was the easiest job.
Enhanced Flash Bomb.... everything. This looks kinda familiar.
Date added: 2016-09-18 23:36:23
Darthbabe's MOTS enhanced addon - Seeker Gun Internal
External, Pick Up and Power Up models ready as well. Easiest job so far......
Date added: 2016-09-18 22:58:15
Darthbabe's MOTS enhanced addon - Carbon Gun External Model
Naturally the same model will be used for the pickup item.
Date added: 2016-09-18 08:22:27
Darthbabe's MOTS enhanced addon - Carbon Gun in the dark
The green lights glow. I thought it was a nice touch.
Date added: 2016-09-17 08:56:16
Darthbabe's MOTS enhanced addon - Carbon Gun Internal Model
What do ya think?
Date added: 2016-09-17 08:56:16
External is ready too.
Date added: 2016-09-17 08:56:16
Darthbabe's MOTS enhanced addon - Ok, I redid the Rebel Soldier
I don't know why I'm obsessed with remaking this model, but what do ya think?
Date added: 2016-09-15 21:36:13
2016-09-09 21:23:20

Sorry for dominating the news feed, but, in conjunction with me sharing the Jedi Knight 2013 patch and all of its cool features, I have decided to release this updated version that I had made a long time ago. I never released in until now because I had intended to implement enemy muzzle flash as well. Unfortunately this does not have enemy support, but it does look a heck of a lot better than the old versions. If you find any glitches let me know, and I may be able to fix them. Enjoy.

EDIT: Here is a video demonstrating the improvement over the last version.

Looks a whole lot better.
Date added: 2016-09-09 21:17:12
JK Muzzle Flash Mod 3.0 - Bowcaster Muzzle
Date added: 2016-09-09 21:13:29
JK Muzzle Flash Mod 3.0 - Repeater Muzzle Flash
Compare this one to a picture in my misc project.
Date added: 2016-09-09 21:13:29
Watch this one in slow motion. It's real fun.
Date added: 2016-09-09 21:13:29
2016-09-09 21:05:22
Thought This Should Be On Here

For the good of the Hub. I take no credit for any of this. This was originally uploaded by Fastgamerr, and I'm sure he included proper credit.

Jedi Knight 2013 Patch (JK13) - Boc - The Crude Nuisance
As you can see, the new lightsaber blades still could use a bit of realigning.
Date added: 2016-09-09 20:37:22
Jedi Knight 2013 Patch (JK13) - Brothers of the Sith
As you can see, the new lightsaber blades still could use a bit of realigning.
Date added: 2016-09-09 20:37:21
Darthbabe's MOTS enhanced addon - The Various Pirates
Texture isn't the best on the little guys. For some reason I can't get Blender to texture quite right.
Date added: 2016-09-08 02:37:10
Date added: 2016-09-07 21:29:12
Multiplayer is not my priority, but I've done some work.
Date added: 2016-09-07 21:29:12
Darthbabe's MOTS enhanced addon - One Enhanced Pirate....
....One more to go.
Date added: 2016-09-07 21:29:12
2016-09-07 21:16:43
We Back Online?

Hope so.

Wasn't too happy with my original conversion, so I found a better model.
Date added: 2016-08-21 06:46:12
Darthbabe's MOTS enhanced addon - MOTS-authentic Rebel Trooper
Did a remake of rc.3do to match the original troopers better, with the tan pants and the shoulder logo.
Date added: 2016-08-21 06:44:09
2016-08-14 06:26:04
No News

Looks like there is a problem with the news posts. It appears to work, but all the old posts don't pop up. What happened?

2016-08-14 06:26:04
No News

Looks like there is a problem with the news posts. It appears to work, but all the old posts don't pop up. What happened?

2016-08-14 06:26:04
No News

Looks like there is a problem with the news posts. It appears to work, but all the old posts don't pop up. What happened?

Darthbabe's Model Shop - Dark Forces Mercenary Kyle
It actually looks pretty good in the campaign.
Date added: 2016-08-03 05:51:43
2016-08-01 00:05:53

So I decided to make my model conversions an official project. Just did a Slave Leia model.

Darthbabe's Model Shop - Slave Leia ;)
Not the best job I've done on a conversion, but this one was definitely tricky.
Date added: 2016-08-01 00:02:49
Darthbabe's Model Shop - First Order Trooper
It might make more sense if I made other First Order era models for Jedi Knight.
Date added: 2016-07-31 23:59:33
2016-07-30 08:10:49
An Invitation

So I decided that while I am literally in a state of lameness, I will send forth an invitation for all who see to be able to request models to be converted to JK/MOTS compatibility of their choosing. You can post in my forums and request as many as you want, just keep in mind that it takes time, I will try and balance requests with fairness, and I can't make any promises; I will simply try my best. Make sure you have a link for the actual file you want me to convert. is a good place for JO/JA skins that are fairly easy to convert. This First Order Trooper is the opener to this invitation. Hope you enjoy it, and I hope to see some requests. It's something I can do while sitting around and doing nothing waiting to heal.

Darthbabe's misc stuff - First Order Madness
Teasing you all with more model conversions. Not quite sure how many will see 'em though with the amount of inactivity lately.
Date added: 2016-07-30 07:57:36
Darthbabe's misc stuff - First Order Trooper
Hey, you guys aren't around yet. Oh well....
Date added: 2016-07-30 07:55:17
2016-07-16 22:00:53
I'm Back... For a Bit

Hello Hub. I am home early from my mission actually because of an injury; I fractured my ankle and messed up my teeth falling off a twenty foot ledge while hiking. The plan is to recover and be back out in 6 to 8 weeks, which would end up extending my mission till mid March. Just wanted to post and let you guys know that I'm still alive, and still thinking of the hub, and plan on coming back after my mission. I don't think I'll be working on any projects while I'm home, but I'll be here if anyone needs help with anything on the hub. Keep modding everyone, and will be back modding before too long.

2015-01-24 23:31:31
Something Handy

Here's a little tutorial I whipped up that will show you how to convert JO and JA skins for JK and MOTS. Ok, I know it's over an hour, it's a very tedious process converting models. Also, sorry about my boring, monotone voice. As you can tell by the clock in the video, I was up late into the morning finishing it up trying not to fall asleep.

I hope people find this useful and I hope by the time I get back other editors will have learned from this tutorial and be converting their own models to contribute to things like MOTS-E.

This is basically me signing off for two years, so until next time, JK Hub.

Here's the link to the video:

Thinking With Portals - Lots of fun with some portals
Yes, I know that see-through cube is floating.... It's because the player is holding it.....
Date added: 2015-01-17 18:47:21
2015-01-17 16:49:37
Start Thinking with Portals

So to the knowledge of only a few here at the hub, I am leaving in a few weeks to serve a mission for my church for two years. I will be releasing various things that I won't ever finish, even after I get back. I hope to finish certain things like FOOTE however after I do get back. There will be a bit more to come over the next couple of weeks.

Anyways, this is a mod I threw together but never finished after I beat Valve's Portal 2 game. This mod basically changes the bryar pistol into a portal gun, but also includes other cool features. This mod can only be run with a custom level I included and does not work with original LEC levels. I provided all the necessary information for creating addon levels for this mod. Find it in downloads and make sure to read the file description and included readme for all the necessary information for usage. I would love to see this worked on and expanded when I get back. Do as you please with it and enjoy.

2015-01-13 00:03:33
New Rancor Model

Just converted another model.

Ok, this one was actually for MOTS.

I should really stop posting everytime I convert a new model.

Enjoy it in downloads. :)

Darthbabe's MOTS enhanced addon - Don't worry fellas.....
Thankfully it's just a video game and not real life.
Date added: 2015-01-13 00:00:39
"I new I was going to regret this...."
Date added: 2015-01-12 23:59:44
2015-01-09 22:42:56
Here's another....

Just converted a new AT-AT pilot model for MOTS.... Well I guess it was really for my FOOTE but I'm sharing it via my MOTS project.

Anyways, do enjoy. There is also a multiplayer skin of it as well ;) Pick it up in downloads and make sure to read the readme.

Darthbabe's MOTS enhanced addon - Enhanced AT-AT Pilot
Enemy character and multiplayer skin as well.....
Date added: 2015-01-09 22:38:28
2014-12-28 01:13:41
Sorry about the confusion....

But I moved the Christmas gift to this project page because it made more sense.

Darthbabe's MOTS enhanced addon - New fully converted scouts
And they're taking me down.......
Date added: 2014-12-28 01:04:40
Darthbabe's misc stuff - Messing with saber corrections
But having trouble...... :(
Date added: 2014-12-28 00:30:42
2014-12-27 22:41:30
Sorry about the delay...

Well if any of you paid attention to my previous post I promised a Christmas gift. However I had the most bizarre Christmas ever as I totally tweaked my back from just stretching, then enduring lots of pain before finally going to chiropractor. I'm only 18 years old and I have old person problems.....

Anyways, I don't think you guys want to know more about my back so I'll just tell you that the present is in the download section of my Misc Project page.

It's a fully converted, enhanced and functioning scout trooper for MOTS btw.

EDIT: I moved it to my MOTS enhanced addon project from my Misc Project Page because it made more sense.

2014-12-24 15:03:05
Merry Christmas Eve

Here's what I've been working on for the past few months and it's turned out pretty good so far. Enjoy this gift, because the real one comes tomorrow. :)

Foreign Operations of the Empire - Commando vs. Commando
*Spoiler - I won. New Imperial commando model for kicks. :) I figured out how to fully convert model to work in Jedi Knight.
Date added: 2014-12-24 14:59:52
Foreign Operations of the Empire - Fighting security turrets.
Battling our way through Imperial forces while beautiful lights glow.
Date added: 2014-12-24 14:52:01
Foreign Operations of the Empire - Fully enhanced scout model
I know ya'll want it bad.
Date added: 2014-12-24 14:52:00
Foreign Operations of the Empire - New E11 & fully functional HUD
New E-11 model from Dark Forces JA mod w/ Sev's arm. HUD shows ammo on the right, battery percentage on the left with recharging shields and health on the bottom.
Date added: 2014-12-24 14:52:00
2014-06-05 04:17:43
See ya later.

I will be moving to Washington for the summer to work where I will have no access to modding. :'( Fortunately I should be able to still hang around on the hub and check stuff out. I shall miss modding for a while.... But it shall return at the end of summer(in thoery). I apologize for my lack of incompleteness of all my stuff. I hope to finish something big eventually. :) Farewell modding, these three months shall hopefully fly by.

2014-05-29 02:39:12
Holy Motion Blur

So I hatched an idea when I was trying to figure out what to do with Ogel's room for me. I thought about the motion blur used in Jedi Outcast for force speed and then thought about how fastgamerr used HOM in his TODOA (Which I played through today) quite cleverly and then a child was born. The video says it all.... Kinda... Fraps kinda stinks, and it looks way better in game. But I'm sure you get the idea.

But after a little while I started thinking about motion blur in newer games and quickly turning; and how newer games use it for that very thing. I figured all I have to do is mess with some vector stuff and find a way so that it blurs when you turn at a certain rate. The one problem I have is keeping track of already translucent surfaces, which results in windows becoming opaque. Working on a solution though. Anyways, I'm totally showing off my stuff but I hope you enjoy. I'll dink around with this some more and share my results. Also, you will get to see a sneak peak at my new way of doing muzzle flash. Not during the motion blur though, it looks weird there. But in case you were wondering, yes the muzzle flash was that thing I asked for testers that I never followed through with. For that I apologize; it's still being worked on. But anyways, more to come.....

2014-05-04 22:10:24
May 4th!!!

Don't forgot to watch Star Wars today. My brother and I are about to bust out the original, original trilogy. This is going to be prime! Happy SW day JKHub!

Darthbabe's misc stuff - Sullust and Umnub
Just another moon I decided to put in the skybox, I was lucky 'cause it just happen to look a bit like Umnub. In case you haven't figured yet I'm replacing the old skies with new boxes in the original levels(no new .jkl's) using cool cog tricks.
Date added: 2014-03-27 11:40:50
Darthbabe's misc stuff - Sullust in the Sulon Night Sky
This one was just so beautiful. I love how it expands the already huge atmosphere of JK.
Date added: 2014-03-27 11:40:50
2014-03-02 14:26:31
I need testers

The first three to post on my forum will be able to test something that they will have to wait and find out to know.

Darthbabe's misc stuff - Narsh Sky Final
Here's the final one with Nal Hutta
Date added: 2014-02-16 21:49:46
Darthbabe's misc stuff - Sulon night sky
Sulon night skybox texture with Sullust
Date added: 2014-02-16 01:35:39
Darthbabe's misc stuff - Nar Shaddaa sky
Nar skybox texture with Nal Hutta
Date added: 2014-02-16 01:35:38
Darthbabe's MOTS enhanced addon - Enhanced Sith Zombies
Very convenient that they used Jerec and Yun's .3do's and .pup's
Date added: 2014-02-15 19:32:13
2014-01-07 00:10:29
Please help the needy

This is a question about some hypothetical program that I hope exists. I looked around but had no luck. Does anyone know of a program that takes a 3d model and divides it into X number of meshes based on how many polys you set each mesh to have. This would be very useful for height map because when I create large detailed height maps for JK I hate spending an hour in milkshape dividing each into 120+ meshes(If it's higher poly) with less than 512 polys each(JK limits). I would just be nice if I could type in the number 508 and the map would be divided into a certain number of meshes ready to be put in JK. :) I guess I'm not really needy.... I just like shortcuts.

Don't worry, it's bigger than you think. :)
Date added: 2014-01-03 20:28:14
Foreign Operations of the Empire - Republic Commando HUD
Fixed it... Thanks LibSa. Now I just need to touch it up and make it function properly.
Date added: 2014-01-03 11:40:10
Yellow doesn't suit...
Date added: 2014-01-03 01:40:02
2014-01-03 01:39:36
I have a problem

First off, yes FOOTE is back. Second, I have a problem.... I'm sure most you know where I'm going with the HUD, however I can't get the colors right. Yes, it's 8-bit and yes, there are no colors used that aren't used in the original HUD, every pixel is using a color that came with the original HUD. I even tried internal pallette. I am swamped.... So I need help. Just post on my project forum. Thanks.

EDIT: FYI, it works in 8-bit mode, not 16-bit.

2013-12-16 23:42:41

Just keeps coming! The animation is a bit choppy still though... Working on fixing it.

2013-12-08 23:53:05
New explosions finally.

I was able to implement new basic explosions using the new additive blending feature with a few coging tips from Edward. Stay tuned for further updates on this effect. Here's a video for ya. Old vs. New.

2013-12-07 12:37:46
Yea, Video.

Finally got around to converting the video so I could upload it on youtube. By the way, my real name is not Doopy.


2013-12-07 09:56:26
First level release. Sorta?

Well, I figured since I've shown so much and given nothing I aught to start sharing levels that I'm not going to use anymore. So here's the original level two of my FOOTE with a few modifications. Basically it's a beautiful island, unless your in Hard mode. Enjoy.

Darthbabe's misc stuff - Island Paradise
Too bad I never made the water look right.
Date added: 2013-12-07 01:40:35
Darthbabe's misc stuff - New Explosion
Working on it. Just having trouble on getting it to appear with exploding objects.
Date added: 2013-12-06 23:20:51
Date added: 2013-12-06 23:20:12
2013-11-23 12:28:18

Enjoy.... I shall post a video on youtube soon. You will see the slight problem I'm having with animation.

Darthbabe's misc stuff - JK Original vs Sith 2
I consider them slightly comparable.
Date added: 2013-11-23 12:23:39
Darthbabe's misc stuff - Reflection/ripples/refraction
Lots of animating mats, but the animation isnt so smooth. It's due to the fact that a mat can only hold 16 cells(well, thats what Mat16 allows), but it still looks pretty good.
Date added: 2013-11-23 12:23:38
2013-11-16 19:53:34

I found more time to goof around with Jedi Knight. Enjoy the new screenie!

If you see the reflection raise your hand...
Date added: 2013-11-16 19:52:13
2013-08-18 19:27:49
no more!

Haha, I just felt someone else needed something posted on the site other than Gibbagobba. :)

2013-03-07 00:52:13
A little(Important) Update

I realized I had put some unfinished files into the muzzle flash mod .gob so I just replaced them with the finished ones and uploaded the new complete ones. So if you downloaded the old .gob's redownload them.

2013-03-05 22:51:18
Muzzle Flash mod

Here's a mod that gives your guns in Jedi Knight fantastic looking muzzle flash. Use with JKE. put in your mod folder and make sure it's name before your JKE mod alphabetically. Thanks to Shred18 for the JKE models. Enjoy!

2013-02-21 20:52:30

Why? I decided to take a little brake from FOOTE.

2013-02-12 10:36:18

I've decided to start creating a texture pack during my free time at school. Here's the first one for you to enjoy. ;)

2013-02-07 20:02:39
Level 1, 3.0

Well I've began making a new first level. It is on Kashyyyk, the place of the fall of Delta-07. I've Built probably about 1/3 to 1/4 of the level. I've posted a few new screenies of it. I know there will be more delays but I cross my fingers that there may be no more huge delays.

2013-01-14 22:35:46
Another potential change

So I did some reading and I realize that the plot layout I had for my FOOTE campaign doesn't work chronologically with the book Republic Commando: Order 66. We here, all know that my walkplayer(Scorch) is from these series and the way it's laid out is not corresponding to my campaign. So I'm considering just continuing my work on a campaign that fits nowhere in the Star Wars galaxy chronologically, or changing the walkplayer to Sev, Delta-07 and using him. This would work because, as most of you should know, Sev was presumably killed at the battle of Kashyyyk, but really no one knows. So I could make the campaign follow Sev around after being left behind, he will then proceed to fulfill the original campaign that was intended for Scorch. Sound Good?

2012-12-25 13:50:06
Merry Christmas JK Hub

Merry Christmas!!! Download Santa Kyle, then sit back and enjoy The Force Within with Kyle Santa.

2012-12-25 12:35:26
Voice Acting

So Progress is super fast! I've constructed 80-85% of the level and I predict I'll finish today or tomorrow. After that I just have to finish texturing which is cake cause 80% of whats done is already textured. Then I'll set up the cogs and finally light it. If you guys want to have all the custom clone trooper voices and possibly an opening cutscene then I will need the voices. I can send out a list of all lines needed to be said, and the person who makes the best clonetrooper noises will be accepted. I will be doing the Jedi's voice. Remember special someone, you are speaking for the main character.(and dozens of other misc. clones) Anyone who's interested just write on my forum. Merry Christmas!

2012-12-16 13:52:44

So just to make things easier and smoother I was wondering if anyone wanted to join this project. If you want to participate in this project let me know, cause I want lots of talents being involved on this effort to finally enhance MOTS 100%. Also I am kinda filled up with my FOOTE project so I could also use the help.

2012-12-13 23:06:23
starting to head in a fantastic direction

Many things have changed since My last post, I've decided to do something creative with my campaign. First off I've had to completely start over on my level one because the original is corrupt and I can't get it to work, I've tried every thing. I even tried loading an incomplete version of it hat I had saved in zip folder before the level was corrupt and it still didn't work. So this remake will have the same layout and will consist of copying lots of sectors and remaking others. It should be a quick process and hopefully I'll be done by the time winter break is over. Second, I've decided to make sub campaigns by using the easy medium and hard difficulty settings. Easy will just consist of the original/main campaign, medium you will play as a normal CloneTrooper fighting along side others to kill off the space pirates. The hard setting will allow you to play as the Jedi general on board the ship and pull a Kyle Katarn and sneak onto their ship and infiltrate it. Hopefully the sub-campaigns don't add on too much time to the production of this mod.

2012-11-28 00:50:15

So I finished the model for the internal carbon weapon and I like it, I'm going for a BattleFront style one. I was wondering if you guys wanted this kind or just a remake of the original MOTS one? So please give me your opinions, I just want to make something that people will appreciate the most.

2012-11-03 16:17:35
Why not?

Lately I've been spending more of my time editing MOTS. I have now been inspired to create an addon to FastGamerr's MotS Graphical Update( This simply just gets all the models that FastGamerr missed. I don't know how many models I will enhance but you can count on a fair amount of characters and definitely all the weapon models. I realize a portion of this project is very tough but hopefully, considering that I'm starting with the easy stuff, I can gain enough knowledge to at least make it so all the MOTS enhanced mods, cumulatively, can be comparable to JK enhanced.

2012-09-29 14:41:57

So I'm now working on the final room and one I'm done with that and fixing a few textures and cogs I will be ready to release the level one demo and see how you guys like it.

2012-08-21 15:15:54
Startup cog question

Can you flag the faces of the saber blade in the startup cog to be translucent? Cause if so then you could make a new startup cog for the JK levels and then use Xzero's patch for TODOA and get the saber blending effect.

2012-08-21 14:26:57

So first things first, I decided instead of having a standard, little DC-15 that I would have the E-11 come back and make a
DC-15A Rifle take the place of the lightsaber.(Yes, this campaign was never intended to have a lightsaber) So what you are looking at is the E-11, I gave it a muzzle flash but am having trouble. I modified the cog a little so that when you fire the weapon it changes the povmodel to a different 3do with a build in muzzle flash and it works like a charm. However instead of the mesh changing back to the original model, when firing is over, it just goes away unless you fire it again then the flash model pops up and goes back down. I thought return message in the cog would make it go back but no. I tried some other stuff, just messing around with my little cogging knowledge but no luck. If any of you's can help that would be sweet. Just start writing again in for the cog.

2012-08-19 23:15:52
Little details

Stupid little details! You always have to hold me back. I do however think they are rather cool. After learning how to do 3do model replacement I created 6 different models of a new walkplayer and each one had a bit different visor helmet lens texturing to animate the eyes. Didn't work though cause 3do replacement mixed with complex key frames doesn't work too well so you end up getting weird twitchy dude. So I gave up the idea cause I doubt any of you would have noticed unless I told you. It was cool though. I did however do a cool trick with the healthpack to make it look more JO-ish.
And its tiny little details like these that keep me from working as fast as I could. It does however make the level cooler. Thanks a ton gbk and CaptBewil.......And school starts in a week and I'm pissed! :)

2012-08-01 16:51:57

So my summer got a lot more busy so I have little time now. I still am working on it though but it will slow till school starts probably. Sorry. :( However the first level is almost done so I may have the pleasure of releasing an Alpha-Beta, whatever its called before School starts for us High Schoolers!

2012-07-12 03:04:46

First level shaping up nicely! Hehehe!

2012-07-07 19:58:01
Learning lessons

I would observe the names of the .mats in JK's resources and think about how all the names have numbers and I am just beginning to realize the importance of that. Because as my level increases in size I begin to lose track of my materials. Well there is no such thing as a perfect editor and I'm not even close to being not even close. But I'm learning my lessons. Also I find it funny that a while back I posted how I was almost done with textures(for what I had built) but not for cogging. Now I started focusing more on cogging but I never quite finished textures all the way so even this long time later I am still almost done with replacing textures. Funny how JK editing is sometimes.

2012-07-05 19:56:28

Here's some random crap! More to come!

2012-07-02 10:29:49
Weird glitch

So in the hanger room with the cool looking sky, there should be a screen shot of it with a gunship, there's this walkable platform 3do at the bottom and its all there when I start it up but there's a room connecting to the hanger that has shootable glass in it and after I shoot the glass and look behind me the 3do's gone and when I restart the level or kill myself and go back to the room where the 3do is the game freezes. Anybody have any idea what could be causing this glitch?

2012-06-29 18:19:41
All better!

Well I had a talk with fast gamerr and we got all things settled. It was actually pretty simple, it was just him saying I could include the TODOA patch in the download. So now I feel as if my project is going to be even cooler!

2012-06-28 21:32:28
Darn it!

Well when I first saw whats in my latest screen shot I thought "What? Jedi Knight can't fade mats to perfect transparency? Not unless its patched!" Then it hit me, my project, even though its only on the first level has become hooked on the TODOA patch for the JK engine. Since forever its needed a batch file and its own folder to run but now its also dependent on the TODOA engine basically. Now I have to work stuff out with Fast Gamerr and xZero cause my project is now dependent on their's. Thats what I get for building a level using a patched engine the whole time, out did my limits. Should be fine though.

2012-06-27 19:16:23

By the way me and my dad came to a compromise and I'm all guud! However my time is much more limited so it will slow down a bit! Oh well I should be grateful, but anyways I'm not leaving. YEA!!!!

2012-06-23 10:48:58

Well Lately I've been pissing my dad off because of all the time I spend JK editing! So this morning he tried to take the entire tower away in his truck but I saved it before he left to work, yes I'm a sly one! So while he's gone I saved everything onto a flash drive cause I know he's gonna come back later today or whatever and say "Sam, what did you do with that computer? give it back right now!" So this project will most likely go into hibernation mode for who knows how long! Sorry to everyone who's been looking forward to play the new guy's level! I'm kinda sad too. But if my dad forgets about the whole thing, which I doubt he will then this might continue as normal but as for now farewell fellow hubbers and JK editors! I will return someday! Well I'll still get on the site and give as much support as I can!

2012-06-22 12:32:36
Cogging trouble

So I was trying to write this cog for this circular force field energy thing in my level and it basically just makes the inside faces translucent when you actually walk into it. The reason I cant just have em already set is cause the game wont render all the faces from one view, well any view it has this problem. Making the inside ones not translucent fixes this but you cant see out of it. So I was wondering if a cog could be made that makes faces that aren't facing you either not drawn or not translucent. I would have no idea how to make a cog like that. I'm a simple cogger. Mostly I edit already made cogs to fit my needs. But if theres a way to make a cog that does that(i'm sure there is) please if someone could show me how to do that or make one for me that would be sweet!

2012-06-12 01:37:35
Look'in great

Well the good news is i've almost got all my textures and cogs replaced with new ones and my level is starting to look amazing! The bad news is although I am mostly done with building the level I'm not really even close to makin the textures look all pretty and coggin it up. Plus along the way I will definantly come up more and more ideas to make my level sweeter! So who knows until the level 1 beta will be up for download? I'm estimating from half a month(If really speedy) to the end of July! :( But we want this level to be sweet don't we? Also I was thinking I will use vanilla textures when it comes to Imperial places, just make it look like the original campaign's Imperial stuff. But that should speed things up a lot cause the thing that slows me down the most is the custom textures. Keep in mind, I plan on making this first level pretty big!

2012-06-03 22:54:14

Well I decided to continue the project because I have all the stuff I need to finish it and I liked it! So now begins the process of resurrection! Darn the textures will be hard to recreate!

2012-06-01 15:34:35
Game Over!.......Well maybe

So about a month ago we had to do a system recovery on our computer and ever since then we haven't gotten any protection for it. So last night my computer, got six massive viruses and I had to do another system recovery before it did too much damage because the anti-virus software I installed after I got the viruses wasn't doing anything. Luckily I had the .jed and 3dos on a flash drive but all my custom cogs and textures are gone. So I might continue the project or I might start a new, simpler one for my first completed project. I would like to now who would like me to finish this project still cause I want to make sure it will be well used!

2012-05-29 23:03:31
More Delays!

Well since I found out I'm a criminal for using JO textures I have to make my own and use other ones. For some reason I feel obligated to refrain from using vanilla textures, its weird. But anyways I've begun the joyous process of retexturing my level. I have a few screen shots of the first part of it, please tell me if they look good together. But as it turns out I'm better at making textures than I thought, yet it is so slow, it would be nice if someone had them already made. I know I sound lazy. So I probably wont get done with the first level till mid June at least. I will release a beta of the first level to see how ya'll like it, but as for know I have no clue when I'm gonna even finish the whole thing. Again any help with textures would be great!

2012-05-27 23:21:29
Easy does it!

Well progress is kinda slow only because this is the most detailed level ive ever made. Now I know this may not look that good but I'm definantly not pro. One reason you might think its not that good is cause if you look at my screen shots you'll notice that I use the same 20 or so textures over again, this is because my main source of textures was Jedi Outcast(I dont know if its legal or not to use JO textures in my levels so please tell me if I cant) but either the program that I was using to extract the files deleted them or my brother did somehow. So now I cant use them anymore cause my mom broke my JO disc. If any would like to help me make textures that would be great because my mind is only creative when is comes to 3D. Any help would be appreciated.

2012-05-27 23:11:15
Finally made it!

Well after months of trying to get a user on jk hub I finally realized that the 4th level of Jedi training is Canyon Oasis and not Blades of Death. Shouldn't trust level editors to find out order of levels I guess. But anyways since I just got an account I have tons of projects that I can post since I've been editing JK for 15 months. I don't have too much on this project but I have lots of other stuff on misc project floating around on my hard drive, just not finished. Actually I don't think I have ever completely finished a project but I have lots of misc 3dos I could probably post. I might but probably not finish my abandoned projects, although this one right here was abandoned at one point!