2018-10-14 19:16:56

Ya know how in single-player JK, if you load a savegame after killing an NPC -- or Force Pulling a weapon from an NPC -- the savegame loads the NPC model with the weapon still in hand? Well, this mod will load the the savegame _without_ the weapon in the NPC's hand... WITHOUT modifying template(s).

BONUS: "Jake" (the Imperial Commando that drops out of the ATST at the end of Level 19) is no longer immune to Force Pull... He also drops his ST rifle when killed now.

... with JK, the more stuff I find I could improve on. Turns out 'Jake' (the Imperial Commando that drops outta the ATST at the end of Level 19) is immune to Force Pull. He also doesn't drop his ST rifle once he's killed. I'd better FixIt...!
Date added: 2018-10-13 06:31:35
Single Player Dark Jedi sound(s) modification - Who got hit by a Gamorrean???
Hey...! That sounds like the Gammorean vibro-axe 'exp_axe.snd' sound...!
Date added: 2018-10-09 09:27:37
Hmmm... better turn the volume up for "the sage words of Qu Rahn" in Level 11. Don't know why LEC had the volume so low (all other ingame Qu Rahn voice-overs are at full volume).
Date added: 2018-10-09 09:27:37
Single Player Dark Jedi sound(s) modification - "Hey, Jerec: What are you...
... doing down there?" BONUS: Jerec will continue floating if a game is saved during his 'meditation' sequence.
Date added: 2018-10-09 09:27:36
2018-10-09 09:18:41
Happy Birthday, Star Wars: Dark Forces 2 - Jedi Knight...!

In the advent of JK's 21st birthday, I will be releasing several mods this year -- starting with this one.
Adds Lightsaber 'hum' effect, Lightsaber 'off sound' when Dark Jedi are defeated, Force Persuasion sound for Yun & Pic, Force Grip for Gorc & Maw, Force Speed sound for Maw when in faster 'charge!' mode, Force Jump sound for Yun & Sariss.
Also adds volume to Qu Rahn's voice (Level 11), "Mission Objective Completed!" sound when Yun is defeated (Level 7).