I have begun my entry for the CTF contest. I might actually finish this one, thanks to the deadline extension. Yay!
Mobius Grith is REPAIRED.
I just finished my beta run with Sting. Mobi ran without a hitch! It turns out the problem was the erroneous Dynamic Light controller cog that is hosted here on the Hub.
Thanks, Daft, for bringing that to my attention. You rock.
Apparently, there are still bugs in this map that exsist only when 2 or more players are active. Flickering lights and missing projectiles that make this map unplayable. I was unaware of this until last night. Because of router issues, I was never allowed to beta with another tester.
I have uploaded yet another version that attempts to fix this....
While walking around in my map this morning, I noticed several bugs in my map that I hadn't noticed last night. I've uploaded a fixed version in hopes the judges will be merciful and accept it..... yes, late.
I can understand if they don't, tho.... fair's fair. We'll see.... can't hurt to try, right?
(PS- I love you judges!)
Mobius Grith is FREAKIN DONE!! Yay! Merry Christmas! I hope I win....
It seems all of my textures have been mysteriously screwed up.... spent the last few days restitching them all.... all 1,800+ of them.
I never seem to have much time on my hands, so I'm keeping this map quite small. Otherwise it'll never get done on time. The only reason I'm taking up this challenge is because it appears I need to practice meeting short deadlines. Time management has always been my weakness.