Projects:
CTF-BMS - Dueling Catwalks 2
An in-game view of the catwalks below Bespin Mining Station (BMS).
Date added: 2014-06-06 06:03:38
2014-06-05 08:30:49
An Update

I uploaded an updated version of CTF-NSLT with one minor bug fix. The gold & red player counters in the start sector weren't stitched correctly. I couldn't find anyone to play the game with me over Hamachi when I was in the mood for editing, so I came up with an alternative that was quick & easy. I merely created a sector above the start sector, dragged in a ghost & its associated walkplayer from each team, took turns joining each team, & killed myself via the command console until I spawned back into said sector. I'm too lazy to verify that it's functional beyond 9 players because it's unlikely that there will ever be 18 people playing this map at once. I still have a few ideas left for this map, but it's fully functional, if there are still any players left out there.

CTF-BMS - Dueling Catwalks
The catwalks in CTF-BMS run parallel to one another, which should result in some interesting gameplay. Players will be able to pick off the opposing team, & the jump across is possible for 0-8 Force Power players, given a little *cough* ingenuity *cough*.
Date added: 2014-04-14 07:09:27
2014-04-13 17:52:31
Beta Version Released

I've released a new version of CTF-NSLT, so if you downloaded the previous version, please grab the new one. I fixed a few issues that were bothering me, thanks to Edward & Purity (see the readme for details), & I'm looking forward to getting feedback from the community before I release the final version (it'll mostly be aesthetic improvements, such as 16-bit textures, lighting, etc.), but I'm certainly open to gameplay suggestions. I'm hoping to complete this project soon & to move on to converting the rest of LEC's DM levels to CTF.

2014-04-11 06:18:32
Alpha Version Released

I have decided to release an alpha version of CTF-NSLT (Nar Shaddaa Loading Terminal converted to Capture the Flag) for the community to toy with. However, my reasons aren't entirely selfless--I'm hoping that you folks can verify that my team counter board is functioning correctly (one, that it functions, & two, that the surface doesn't need to be flipped &/or rotated). Also, the map is functional (minus the bugs noted in the readme), though a bit ugly (lighting not done, 8-bit textures, etc.), so it would be great if some of you would be kind enough to get together for a game or two, & tell me what you think. I will consider any ideas or suggestions that I think are suitable. Once it's complete, I'll be moving on to converting the rest of LEC's DM levels to CTF.

CTF-NSLT - Vent
A new ventilation system route that connects the bases.
Date added: 2014-04-09 07:18:46
CTF-NSLT - Vent
The ventilation system can also be accessed by dropping down from the catwalks outside the windows.
Date added: 2014-04-09 07:18:46
CTF-NSLT - Ledges
A new outdoor area with ledges that can be leapt across.
Date added: 2014-04-09 06:49:56
CTF-NSLT - Windows
There are now windows where there used to be walls.
Date added: 2014-04-09 06:49:56
CTF-NSLT - Windows 2
A view of all 4 new windows.
Date added: 2014-04-09 06:49:56
CTF-NSLT - JED/ZED Overview
An overview of the entire level as it currently looks in JED/ZED.
Date added: 2014-04-07 14:19:51
CTF-NSLT - Red Base Scoreboard 2
A view of the 2nd red base scoreboard. The gold base scoreboard is identical (minus the reversed colors).
Date added: 2014-04-07 14:19:51
CTF-NSLT - Red Base Scoreboard 1
A view of the red base scoreboard. The gold base scoreboard is identical (minus the reversed colors).
Date added: 2014-04-07 14:19:50
CTF-NSLT - Red Base Forcefield
A view of the red base, including the red flag, a red forcefield, & red heaters (the latter two were originally gold).
Date added: 2014-04-07 14:10:26
CTF-NSLT - Base Adjoin 1
I'm still working on alternative paths but the first one is basically just an adjoin between the walls that are next to the elevators.
Date added: 2014-04-07 14:10:25
CTF-NSLT - Generic Start Area
This is a generic but functional start area where players can change the scorelimit, view the number of players on each team that are already in the game, & join a team themselves.
Date added: 2014-04-07 14:10:25
2013-05-09 05:31:30
A New Video & The Blog Link

NDS-PuRiTy submitted a new video that features him making a Rail Detonator Jump (RJ) from the Red Base (RB) to the Gold Base (GB) in The Challenge At Nar Shadda (C@NS) Capture the Flag (CTF) map. Check it out via my JKDF2 video blog.

http://jkdf2.blogspot.fr/2013/05/cns-rb-rj-2-gb.html

There's now 20 videos to watch as part of this project. Check them all out via the forum.

http://jkhub.net/forums/viewtopic.php?t=2770

2012-05-06 07:51:41
Initialize

This project begins with 19 videos that I created in 2010. I will continue to contribute to the project when I have the time. However, I would appreciate it if others would also contribute. If you're interested, simply watch the videos to get an idea of where I'm going with this, create your video (the skybox is the limit), upload it to your service of choice (e.g. YouTube) & post a link to it in the associated thread (see below). I will keep the list updated in the initial post & everyone that contributes will be added to the team page. Videos for both JKDF2 & JKMOTS are welcome & that goes for all of their associated maps & mods. Be as creative as you'd like & invite others to be a part of your videos with you.

http://jkhub.net/forums/viewtopic.php?t=2770

2011-10-08 13:26:49
Preview

I have pushed an unfinished version of JediBoard to Heroku if anyone would like to play around with it. You can access the page with the following link.

http://smooth-mountain-8387.heroku.com/

There's still a bit of work to do but it's coming along nicely. I'm aware of a multitude of problems, including the errors with the colors & layout & will resolve them soon.

If you'd like to post a link to your mods, maps or hostname, the field(s) use the Markdown language. If you're not familiar with that syntax, I've posted examples on my forum.

http://www.jkhub.net/forums/viewtopic.php?t=2578

2011-10-03 12:44:21
GitHub

I set up a code repository for JediBoard on GitHub for anyone that's interested in that sort of thing. The entire project hasn't been pushed yet because I'm tweaking some things but when I'm done it'll be pushed to GitHub before being pushed to the sever.

https://github.com/mentatmm/jediboard-1.0

2011-09-29 12:54:07
Status: Potentially Resurrected

I recently moved to another country & sold almost all of my possessions, including the parts (the motherboard had failed) to my old web server. I have a potential new server & am hoping to get it up & running very soon (it's just a matter of installing & configuring the operating system & packages). Once it's up & running I should be able to deploy the first version of JediBoard. May the Force be with me.

2010-12-16 16:43:04
New Screenshots!

My wife & I just had a baby daughter on 12/11 so I haven't had much time for editing but I did manage to get something done. Here are 2 new screenshots for you to enjoy.

2010-12-09 15:20:30
Screenshots

I have posted some screenshots of this map. One of the hallways may end up becoming a part of another project (it doesn't really match this one). I did most of the architecture & texturing for this project years ago so I will probably be updating a lot of it.