Projects:
2010-01-03 10:46:44
New JKVersions Tool

Added better error reporting and fixed a crash bug on fast systems.

[Edit: It works correctly with a Limited User account on XP, but apparently not with Vista. You may need to run as administrator by right clicking the program.]

2009-11-07 21:23:28
Nothing New

Sorry to disappoint, nothing new to see here, just added some historical downloads of Knight's predecessors.

I am thinking of adding Jedi Knight/Mysteries of the Sith level management to Knight, though, so you can enable/disable episodes to get around the 64-episode limit in both games. So that's news I guess.

2009-10-21 21:15:25
Minor Update

A bug fix update.

Adds additional information to crash dialogs, so if you get one, send it to me! Also fixes the possibility of the main window opening off-screen, and a minor bug where if you had Dark Forces mods with long file names (which don't exist, AFAIK) they wouldn't work.

I rewrote some bits of the update threading and "working" dialog theading stuff to use BackgroundWorkers instead of just a Thread. Cleaner that way.

Oh, and now the update check won't fire when you're actually using Knight, and when it does fire it will disable the window so it lowers the chance of something messing up when the updater closes Knight to update, since you can't go around activating/deactivating mods while it's updating.

2009-10-07 12:50:59
JKVersions Tool

I made a little tool the other day that Emon suggested, or rather he came up with the basic idea and I took it a bit further.

Basically, LucasArts' hosts the JK 1.01 patch on their server right? OK so when you download it and take it apart, it seems they actually have the full jk.exe in there (it's not really a "patch" technically, depending on how you define patch).

So my tool downloads that file so that you can use it, for example to replace your Steam encrypted jk.exe.

But I go a bit further and automate the most useful application of this for you.

First I download a couple of Zeq's patches for JK, the 1.01 -> 1.00 patch and the 1.00 -> Unofficial patch. Then my tool applies both of these, ending up with three exes for you: 1.01, 1.00, and JKUP.

So if you wanted any of those but didn't have the original non-Steam JK (or if you can't/don't want to figure out how to use Zeq's patching) my tool will do it all just by being run.

2009-10-04 20:13:33
Release

1.0 Beta has been released.

[Edit: Release 2 has been released to correct a crash bug on startup reported by a few people.]

[Edit: Release 3 has been released to correct a few more bugs and add support for loading patches from GamePath\patches instead of GamePath.]

[Edit: Release 4 squishes a bug XZero reported. Thanks XZero!]

2009-09-26 22:10:54
Introducing Knight!

Meet Knight. He's good at managing your mods. Or he will be. It's still in the idea phase.

I really need to remake UJMM. The code is a mess from a long time ago, waaaay back when I first wrote it as an MDI app which was going to have a bunch of different Jedi Knight tools in it. Then it went through a bunch of revisions and language changes but never managed to get completely rewritten.

Until now!

See Specs page for some of my notes on what I plan to do.

2009-09-26 22:09:11
Yeah...

Time to kill this and start over from scratch. Well I'll take some stuff like my gob class and some of my zip handling code but most of it needs to be redone from scratch. Lots of this was written a LOOONG time ago and has various style problems as well as big UAC issues too.

http://www.jkhub.net/project/show.php?projid=511

2008-06-05 13:25:43
Uber Jedi Mod Manager Public Beta

I don't know when I was invited to this project. I'm not sure when. But as long as I'm here, I could use beta testing.

http://www.jkhub.net/project/show.php?projid=7&section=downloads

More details are in the help documentation.

</plug>

2008-06-04 21:58:24
BETA

I didn't wanna work on it much, but I felt I needed to get SOMETHING out so I slapped together some docs, fixed a few minor bugs, and here you go, in beta form. I think it's mostly bug free but it still might have a few problems left.

If anyone informs me of bugs I shall fix them and upload a final version.

2008-05-28 19:42:45
Hmm

I should probably upload 3.0 soon. IIRC all it needs is some more testing, I think...

2007-10-01 17:32:17
Confusion

There has been some confusion on what games this program works with. First of all, this site is solely dedicated to Jedi Knight and Mysteries of the Sith... so I'd hope it belongs here... secondly I noticed my recent screenshots only show Dark Forces. So I have a lot of Dark Forces mods...

Next, I never explicitly state on here (other than a few acronyms on the Goa...Spec page) which games this supports. So I added it to the description page.

Here is the list here as well:
- Star Wars: Dark Forces
- Star Wars: Jedi Knight: Dark Forces II
- Star Wars: Jedi Knight: Mysteries of the Sith
- Star Wars: Jedi Knight II: Jedi Outcast
- Star Wars: Jedi Knight: Jedi Academy

Get it? Got it? Good.

2006-02-14 11:58:50
Introducing...

EMON MODE!

2006-02-14 11:40:06
.NET 2.0

I'm going to port UJMM to .NET 2.0. So far the core functions seem to be working but I'll test them more. Right now I'm tweaking the GUI.

2005-11-11 16:01:17
2.1.1

Check the download section for changelog.

[Clantag]_Adjudicator prompted this release. At least SOMEONE cares.

2005-08-29 20:58:03
Friendly Reminder

If you download it via Microsoft.com keep in mind that there are quite a few .NET Framework downloads. You want the .NET Framework 1.1 Redistributable (NOT the SDK).

2005-08-20 18:01:35
2.0 final!

2.0 final is released! See the download page for the list of new stuff. Biggest thing is ZIP support.

This time I took the time to text the core features extensively. Everything works as it should, apart from a bug in the .NET file handling system. I may work around it eventually but for now it's too embedded for me to care to change it, especailly after I just rewrote most of the core. Embedding it further.

Anyways download it and have fun. :) Let me know if you have any problems.

2005-08-03 17:03:44
Bugs Squished

Bug: Deleting items does not gray out the toolbar icons.

Bug: If you select a single item and never use multiselect, if you remove the item and add one in it's place the list still thinks it is selected and will not allow you to select it unless you select another one first.

Both are fixed in my code and will be in the 1.0 final release.

2005-08-03 12:20:04
Finished!

Beta time. Only the Sith2 team will find much of a use for this tool at this time (and not even, MAT3 support isn't implemented yet :).

Feel free to test it for bugs in the UI tho. Note that MAT3 in Sith 2 will only accept DDS textures (although this tool will let you drop just about anything in there) and ONE cog.

2005-06-15 12:15:52
Old Patch Enforcer Download Added

I added an old Patch Enforcer download that does NOT require .NET. You could call it UJS Lite. It lacks some of the features of the new build but it's bug free (I think).

2005-04-25 22:06:58
MISC STUFF

Whee. Current version is up for download and stuff. Got some screenshots too.

For more screenshots go here: http://images.mzzt.net/ujs/

Download mirror here: http://junk.mzzt.net/ujs_install.exe