Figured out a method for cliffs that doesn't throw errors, gonna be using this a lot.
Date added: 2014-08-26 00:51:11
Doing some experiments with organic shapes
Date added: 2014-07-04 06:10:12
Experimenting with colored lock indicators. Since this level has a lot of impassable doors, I want to make it immediately obvious if a door is locked or not. Clearly needs some work.
Date added: 2014-05-15 04:16:46
The majority of the rough architecture is complete. The next few weeks will be adding side areas and refining the exterior of the ship. I plan to use windows placed throughout the main path to help the player keep his bearings, but that means placing easi
Date added: 2014-05-07 05:01:26
Custom texture work is progressing smoothly.
Date added: 2014-05-04 22:45:24
2014-05-04 22:42:55
It's time

I sincerely hope you all found time to watch some Star Wars today!

Step one: Spend a long time painstakingly texturing a room. Step two: turn off the lights so nobody will ever see your work.
Date added: 2014-04-17 05:23:15
2014-04-16 06:54:28

After spending 5 hours optimizing all of my scripts to prevent sound channel overflowing, and basically tweaking every one of the 92 cogs that I currently have, ZED decided to crash during a save and forget every single cog I had in the level. I have a backup, but I basically lost an entire day of work.

At least the rewrites I actually made to the cog files survived the corruption. On a hilarious note, when I loaded up the GOB it immediately started HOMming and playing the alarm sound, which I thought was extremely fitting.

Progress is being made, though!

Slowly but surely, I'm replacing all of the MotS textures with new ones.
Date added: 2014-04-14 01:06:29
Of course, the person that OWNS the ship isn't going to be mucking around with rust and darkness.
Date added: 2013-10-12 02:55:18
In fact, a good chunk of the ship is rather comfortable.
Date added: 2013-10-12 02:55:18
Crawling around in the guts of a starship is what Star Wars is all about
Date added: 2013-10-12 02:49:24
You're not supposed to be here. Why would they leave the lights on?
Date added: 2013-10-12 02:49:23
More lighting experiments.
Date added: 2013-10-12 02:49:23
2013-10-12 02:47:03
10/12/13 Specs

2347 sectors//
21933 surfaces//
183 things (no enemies yet)//
418 lights

2013-10-12 02:32:02

I might as well make a JH Hub page for this. Maybe that will actually pressure me into making progress!