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Post 10-Dec-2018 14:57        


I'm creating a MOTs level pack in which the level is full of ai civilians, some of which look identical to players, and the idea is that players must figure out who is a civilian and who is a legitimate target. I have civilians working via AI Synched, but I want to add enemies who attack you if you harm or kill AI instead of other players, maybe even increase the intensity of the enemies. I've tried cogs that impliment this in singleplayer, but it didn't work. Any ideas on how to do this?
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