
02-Jun-2014 06:45
Some months ago, I made a roadmap for myself how to work with the Multi Level Editor. There are some pitfalls to avoid ;-)
I hope, you'll get your levels to work with the following tips:
1) First you have to take care of some pre-work in all of your levels you want to combine:
a) Episode Editor: enter a Level Title (that's the name which shows ingame; I suggest the name you read in the bigger text field below, second row)
b) Episode Editor: Rename Level File, must be different in all levels or it won't work! (Else JK will only start the last level of the gob file)
c) Episode Editor: Are the goals numbered correctly? 01000 for first goal in level 1, 02000 for first goal in level 2 and so on....
d) user made cogs: If you have cogs with the same name but different content in different levels, it won't work once your levels are combined with MLE. JK will start the false cog. Same for start.cog or goals.cog. I name them start1.cog for level 1, start2.cog for level 2, ... If you are doing this renaming afterwards, you probably have to delete and reload these cogs in the levels ("Files in Level" dialogue)
2. Start Multi Level Editor (only possible when no level is loaded)
3. Add - select jke-file of the first level. The master title gets the same name automatically, but it can be changed afterwards. Repeat "Add" with the other levels you want to include in the correct order. First level gets number 10, second nr. 20,... "Goto" points automatically to the next level. The "Goto" of the last level has "-1".
4. Save as... jkm-file
5. Save as... gob (or goo) file into your JK project directory
6. start JK with the path option for this project directory