
21-Jan-2021 05:55
So I have modded the fists. I have changed them so that left click is always jab, right click is always hook. I have created a new template for right-clicking based on '+punch' that does more damage, and it works great.
Then I added code that allows you to 'one-two' for extra damage, and I have made *another* template for that respective punch, which also works.
Here's where it gets weird. I want to have this punch create different particles if you hit an actor with it 'fleshhit', but to my knowledge, because of the flags (which are REQUIRED for melee attacks) 0x200d, apparently this means that punches can ONLY trigger the 'explode' parameter, not the 'fleshhit' one.
Is there ANY way for me to re-type a template based on '+punch' which can have different particles for 'explode' and 'fleshhit', (while still functioning properly) or is this simply a limitation of the engine?