| JK and MotS Editing >> Cog, AI, and Templates >> More AI goodness... (Moderator: Admins) | Previous Topic | Next Topic |
| Page 1 of 1 |
|
AI tpl easy med. hard ---------------------------------------------- Brown gran w/blaster 50 40 50 60 Black gran w/blaster 60 48 60 72 Jerec 2000 1600 2000 2400 |
| Quote: |
|
Health is a measure of the number of hit points a character can suffer before expiring. Each weapon hit scored against an enemy subtracts hit points from that character according to a complex set of variables. Again, these health values (it goes on to list individual characters...) are based on Medium difficulty setting. Easy health values are 80% of the value shown here. Hard values are 120% of the value. |
| Quote: |
|
Some characters have a special resistance to certain types of damage (no surprise for coggers here, if you study the "damaged" messages > Impact (fists, falling, collision) > Energy (lasers, bowcasters bolts, repeater gun) > Fire (thermal detonators, mines, rail charges) > Force (Grip, Destruction, Lightning, Deadly Sight) > Saber (lightsaber only) *Note: The concusssion rifle inflicts a combination of impact and energy damage. |
| Page 1 of 1 | |
| JK and MotS Editing >> Cog, AI, and Templates >> More AI goodness... (Moderator: Admins) | Previous Topic | Next Topic |