Flying skulls     (Moderator: Goit) Previous Topic | Next Topic
Page 1 of 1
 Author 
 Post 
Hell Raiser
Site Developer
Post 07-Sep-2007 02:12        

Wow, those look great! I love the particles trailing, awesome effect.
Post 07-Sep-2007 02:33        

Reminds me of Doom!

awesome work man
ZeqMacaw
Site Admin
Post 07-Sep-2007 02:54        

Don't make it too scary; I hate too scary.

Lookin' good.

Post 07-Sep-2007 06:39        

ZeqMacaw wrote:
Don't make it too scary; I hate too scary.

Lookin' good.




Same here, Zeq. Only for me, it's Kell Dragons, Rancors, and aquatic beasties that qualify as 'too scary'; flying skulls I can handle (as long as they're not flying Kell or Rancor skulls, that is).

This looks awesome, but the prospect of an entire cavern filled with Kell Dragons is a tad too much for me. I can barely handle the three or four in the base JK game. I'm not sure what, but there's something about them that just gives me the willies. Same with those Drugon fish and those three-tentacled....things. I do hope there isn't an over-abundance of them is this level.
Post 07-Sep-2007 08:52        

Don't worry. There's three Kell Dragons in one level, and two of them you might not even see, and if you do you just sprint past them to get out of a pit you may or may not fall into

Woo good feedback!
Post 08-Sep-2007 01:38        

Okay; I think I can handle that. (Kell Dragons make me wish that JK was done on the Quake3 engine; that "NPC Kill" comand saved me from I don't know how many Rancors in fan-made levels and the Sand Burrowers in the Blenjeel mission.)
*** Post commands are unavailable for guests. ***