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Post 22-Nov-2010 04:03        

So what did you think.

Whats wrong with the level.

And give me a Rating like 0 threw 10.
Post 23-Nov-2010 13:38        

I will give it a run through today after work, the SS's look great!
Post 23-Nov-2010 19:17        

Well, that was an interesting run.
It was short, it had good parts in it, but found it a little strange that a small out-of-the-way door would be the main way out, but that's just me.

Some lighting wouldn't hurt, but a nice beginning.

/Edward
Post 23-Nov-2010 21:59        

yeah this lvl was short but i hope to make the 2nd one longer and thanks for the feedback.
Post 25-Nov-2010 19:34        

Not bad. It reminded me of the Orbital Ship Yards from MoTS, especially the starting hangar. A little bixy boxy in places, and some texture misalignments in the grey '09' walls, but other than that, I think it's good start.

I assume you'll be updating the objectives; many times I picked up a key and heard the 'objective complete' sound, even though the objectives themselves remained unchanged! Maybe a few secret areas as well, perhaps?
Post 25-Nov-2010 21:23        

Yep I agree with stewie, some textures need to be broken up specially in the hallway leading up to the yellow key

Also you can see where the tie fighter stops. you may want to make it disappear

Also with the hanger you might want to add some detail, cause when looking out it looks like its a flat wall that you reached the end of, put like a lip that you can see out the force field if you know what I mean

Loved the touch with the tie fighter

One last thing, you might want to add a door behind the 2 officers guarding the yellow key.. cause how did they get in there??? lol it does not have to be a real door, just as long as it is there to show some consistency
Post 27-Nov-2010 03:33        

Well thank you again for the Feedback again and thanks for the suggestions cause they will help when i go to update. oh and i do plan to update the Objectives and put in Secret Area's.
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