Week #1 - Classic episodes...     (Moderator: Elmo) Previous Topic | Next Topic
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Post 07-May-2012 10:43        

It has been a while since I last worked on any playable Jedi Knight projects. I recently began replaying the original JK and some of the classic single player levels to get a better feel for the original, and where other people have taken it since. I'm especially looking for inspiration and ideas to incorporate in this project.

At this point I'd like to ask for suggestions. What levels (of the original JK/MotS or any released unofficial episode) had the most interesting gameplay mechanics / boss fights? What are unofficial levels that I need to have played, but may have overlooked?
Post 07-May-2012 11:44        

Although it's rather difficult to predict what you have and haven't played since the BoaM-ToaM days, I'd recommend the following as a starting point:

-Fastgamer's 'TODOA' (you've probably played this already) for its use of architecture and high-res texture selections. Your project reminds me of TODOA quite a bit.

- Zero Raven's 'Power of the Force' for its episodic fusion (seguing levels together to form an overall narrative campaign).

-Darth Dan's 'Operation Nar Shaddaa' to show that classic JK still works.

-Darth Alran's 'Imperial Raid' for its architectural/textural exploration and development of a theme - in this case the 06baron.cmp.

-Donny Versiga's 'Liberating Cloud City', which is a MotS single player level that you can find on Massassi.

-And would it be rather egotistical of me to suggest you play my single player levels too?

Hope this helps.
Post 07-May-2012 20:21        

Jedi Knight: Jedi Lightsaber for the environment coupled with gameplay.
Life of Merchant for the interactivity that it exists.
Post 07-May-2012 23:59        

Im honored to be on that list Dan.
I do the multiplanet theme to have a little nod to the original JK campaign which took place on 3 or 4 planets over 21 mission I do believe.
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