JK and MotS Editing >> Level Editing >> Need some models converted to 3do     (Moderator: Admins) Previous Topic | Next Topic
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Post 30-May-2012 05:23        

I have some tree models I need converted to 3do's with the textures being preserved. I tried importing to milkshape then exporting but the textures where off. I also tried BoBo Fetts 3ds Max export script but I couldn't get it working. If someone has done this before and can do it for me? That would be awesome!
Post 30-May-2012 22:45        

Ah, the export script. I had some fun with that.
First, be sure the number of polies per model is under 512.
Next, the model(s) have to be converted to Editable Poly.
Then we go to the Utilities tab on the right pannel, click MAXScript, and click Run Script. Find that 3DO exporter, open, click on the drop-down under Utilities and select Jedi Knight, and there it is.
Finally, set the Scale to 1, and Save As...

All this is based on 3D Studio Max 6 sp1, and 3doExport 2.0 (2005-09-02).

Now, if all went well, you should be able to open your new found model in ZED. Good lord that's big! Never mind though because we need ZED to fix things. You should go into Tools -> 3DO Hierarchy, delete everything that is there and re-export (maybe save a JED file as well). Now in some other 3DO program, like 3DO Converter, scale the thing down. Why not in ZED? Because it doesn't keep the texture coordinates. Re-import into ZED, and re-export. All should be well.

Oh, yeah, textures... Convert them to MATs. Done!

Now, if you are left with an empty 3DO file, then maybe select the models you wish to export. I had fun with it once (for one I was using 3DS r3 which didn't work) but following the above I haven't had problems since-- *GAME CRASH* ...sod it all...

/Edward
Post 31-May-2012 03:54        

Worked perfectly.. except the textures don't display right in game. They look fine in both ZED and JKEdit but in game they are scaled way way down.. about an 8th of the size it should be.
Post 31-May-2012 18:55        

got it working now.. texture was a 512 texture so it was being scaled down in game
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