
02-Jan-2019 19:37
19.01.01
- Modified projectile trail code so that they remain for some time after projectile stops.
- Regular bullets will now use new trails when Advanced FX option is enabled.
- Fixed various issues and inconsistencies with new trails.
- Fixed issue where Spirit Cannon skill could be used at a range higher than its limit.
- Made SkillTarget handlers for HP/MP/STA healing.
- Made SkillTarget handler for forced target change.
19.01.02
- Tweaked textures on airplane model.
- Increased speed of projectile trail decay.
- Slightly tweaked bot damage handling.
- Bots will now try to avoid certain obstacles when moving.
- Player will no longer lose STA when taking friendly fire.
- Changed method of stat calculation so that attribute bonuses are added directly to stat value.
- Player will now become invulnerable while at Class selection screen.
- Fixed issue where Skill attacks weren't dealing any damage.
- Autosaving can now be disabled at certain areas/levels by setting/clearing 0x2 SubMode flags.
- Added a Dimensional Orb back to Aegenar next to the dinosaur in the city level.
- Fixed an issue that was making Speed related buffs twice as effective on player.
19.01.03
- Started progress on a separate forest level as a possible replacement for the current Bloody Forest.
- Changed texture for bloody tall grass.
- Tweaked/made some new level decor models.
- Started work on a new, much larger city level.
19.01.04
- Worked extensively on new city level.
19.01.05
- Worked extensively on new city level.
- Notification icons are now reset when starting a new level.
19.01.06
- Worked on new city level.
- Replaced Bloody Forest area with new one on Aegenar level.
- Worked on Bloody Forest region.
- Invalid (-1) monster spawn points no longer add to total monster counter.
- Buff modifiers now add to each other rather than multiply, ie. if you get 15% boost to a stat from a buff and 10% to the same stat from another, you'll have a total 25% boost (15%+10%) rather than the previous 26.5%.
19.01.07
- Added some monsters back to Bloody Forest region.
- Added randomly generated trees and grass to Bloody Forest region.
- Added new inventory items: Blood Fragment (used to craft Blood equipment) and Top-Grade Crafting Reagent (used to craft Immortal/Ethereal equipment).
- Fixed issue where Unholy armor for Hybrid class characters wasn't showing up in-game.
- Wrote a new generic inventory item Trader NPC code. Item list for each vendor can be set through level cog list. Base item prices are now fixed (defined by inventory cog) and may vary through multipliers set for each trader.
- Added generic item trader NPC Osa-Hagaz in Argenia. Currently sells and buys all kinds of inventory items. Prices on this NPC are 10% more expensive than elsewhere.
- Mineral trader pays more for minerals compared to other item traders.
- Item purchase window will now display how many of that item you have in your inventory and won't return to item list after trade.
- Trader NPC selling window will now only display items you have in your inventory.
- Fixed an issue where all bots had superhuman stats.
- Added garbage trader NPC Bolo near northern Argenia gate. Buys currently useless items for their full price.
- Name format for currently useless items has been changed from "Item of" to "Useless Item".
- Fixed an issue that caused ranged attack skills from bots to deal ridiculously high damage.
- Movement/casting speed decrease from Death Mark has been increased from 25% to 30%.
- Movement speed decrease from Stealth has been increased from 15% to 20%.
- Fixed issue that caused player to still lose STA when taking friendly fire.
- Fixed incorrect animation for Frenzy skill.
- Trainee Armor has been renamed to Argeni Uniform.
- Trainee Weapon is now no weapon at all.
- Added new "Trainee" equipment for low-level characters. It's very basic equipment that is only slightly better than no equipment at all.
- Tweaked low-level equipment stats.
- Player will now perform punches if no weapon is equipped while in Unholy State.
- Changed Inventory cog to use Heaps instead of a ridiculous amount of variables.
- Equipment items have been added to inventory, and can be sold and bought as such.
- Trader NPCs can now have limited stocks for certain items. Limited items may be available or not based on a certain chance. Stock is renewed every once in a while.
- Fragment availability in mineral trader NPC has been modified.
- Added weapon and armor Trader NPCs Parada and Puk'Terin in Argenia. Every once in a while they might have rare items in stock.
- Player can now navigate through inventory by pressing W/A/S/D while Inventory is open, then CROUCH to use the selected item.
19.01.08
- Fixed issues with NPC dialogue text.
- Enhanced inventory navigation.
- Fixed issue where player wasn't being paid after selling items.
- Tweaked item rarities. Now stock for most items is limited, although extremely high for some.
- Partially rewrote item crafter NPC code to use new item/equipment system.
- Crafting reagent items have been renamed to simply "reagents".
- Equipments now have Rank requirements again.
- Changed appearance of Trainee uniform. It now looks like a military version of the basic Argeni uniform.
- Rewrote item crafter NPC cog.
- Blacksmith Porol NPC will now craft all currently craftable items.
19.01.09
- Player inventory now has a limited size (and can carry more info for each item). Maximum inventory size is currently set to 20 but can easily be changed.
- Changed trader NPC and dropped inventory item code to check if player has space left in inventory.
- Trader NPC will no longer take attempts of trading items that are no longer in stock.
- Equipped items can no longer be sold.
- You can now link inventory items to quick-use slots (Select 1~5) by selecting them and pressing the Select hotkey you wish to assign that item to. (Currently, you can only use quick slots while in Unholy State. Eventually, all items should migrate into inventory including regular weaponry.)
- You can now discard certain inventory items by selecting them and pressing "Drop Weapon" hotkey.
- Removed obsolete "stances".
- Added new item property: drop risk, or the chance of an item being dropped upon player death. Currently set to 0 for all items.
- Fixed incorrect texture mapping in some areas.
- Added all monsters back to Bloody Forest region.
- Balanced item drop rates, changed to include some new items.
- Balanced item prices.
- Rank requirement have been changed for the following equipment: Pioneer from 1 to 2; Blood from 3 to 4; Liberator from 7 to 8.
- [Experimental] Set drop risk to 10% for all items.
- You can now activate a selected Inventory item through "Use Skill" hotkey.
- Changed some armor placeholder models.
- "All Weapons" cheat will now give you all equipment available for your current rank.
19.01.10
- Worked on Argenarret Sanctuary level.
- Activating inventory items through Crouching is no longer possible.
- Player will no longer drop items if killed inside a peace or war zone.
- Fixed issue that caused items dropped upon death to disappear.
- Default drop risk lowered from 10% to 5%.
19.01.11
- Balanced item prices.
- Skill handler cog can now store skill currently being used by player or actor.
- Implemented framework for mid-use skill interruption.
19.01.12
- Spot saving and auto-saving will be disabled in JKGR levels.
- Respawing after death in JKGR levels will now take you to the nearest valid spawn spot rather than the last save spot. The same applies for when using Portal crystals.
- Arrows now make noises when flying close enough to the camera.
- Changed the appearance of Shadow of Fear monster.
- Lowered maximum number of registerable skills from 48 to 40 for no reason in particular.
- Tweaked some player models.
- Fully implemented usable inventory items.
- Grocer NPC Hirala will now sell consumable inventory items, including varieties of potions and teleport crystals. Like all inventory items, these can be assigned to quick use shortcuts for use during combat.
19.01.13
- Tweaked appearance of Skaz'Mist Prime monster.
- Changed the appearance of some placeholder item models.
- Made crafting recipes for certain consumable items.
- It is now possible to go back in NPC item lists by pressing "Select 5" hotkey.
- You can no longer drop your currently equipped items upon death.
- Added visual effects for consumable items.
- Added two new monsters to Silver Guild Territory region: Silver Warrior and Silver Wizard.
- Made Portal Crystal item obsolete, will be removed eventually.
- Changed level, stats and drops of mobs in expanded Argenarret Sanctuary level. Now all mobs in the upper level (currently available area) range from level 50 to 59, with monsters in the lower level (in development) ranging from 60 to 69.
19.01.14
- Added Potion Brewer Dorwen to Argenia.
- Made item powerup templates for potions.
- Made Elixir of Health/Mana/Energy items obsolete, will be removed eventually.
- Emptied Argenarret Sanctuary region in Aegenar level, teleporter NPC will now take you to the separate level when entering the sanctuary.
- Dying or using teleport stones while in the Argenarret Sanctuary or Soulless Grotto levels will now take you back to Argenia.
19.01.15
- Player's buffs will now be maintained when changing levels.
- Implemented framework for making it so buff/debuff timed effects (damage over time etc) are controlled centrally/directly linked to their status effect. Previously, the timed effect would be set externally (by a skill) along with the status effect, meaning the status effect was merely symbolic.
- Tweaked turning aspects of all cars.
- Attempted to make northern Aegenar beach region look less hideous, failed.
- Player is now unable to turn during NPC conversations.
- Status effect debug text now shows time left.
- Unholy State will now be maintained while switching levels, as well as MP/ST/UP levels.
- Cleaned up some cogs.
- Camera is no longer reset to internal when switching levels.
- Added stats, templates and inventory items for the following equipment sets: White [R3], Arcane Force [R5], Hell Force [R5], Sovereign [R6], Oblivion [R7]. None of these have been implemented as equipment yet.
- Worked extensively on a new Argenia level.
19.01.16
- Warrior's Focus skill renamed to Combat Focus.
- Wrote a basic Class Master NPC. You can talk to it to choose a class and evolve to rank 1 at level 10, choose a specialization and evolve to rank 3 at level 30 or to change weapon types between that. In the future, these options will (probably) require you to finish some quests.
- Changing classes will now automatically reset the player's appearance, stance and skills.
- Added the option to change NPC's standing animation and model via cog, without changing NPC template.
- You can now travel to the new Argenia by typing "level 10" at the console.
- Changed music control cog to use exclusively OGG music rather than the usual WAV sounds.
19.01.17
- Made crafting recipes for the upcoming Oblivion [R7] equipment sets.
- Tweaked crafting recipes for some items.
19.01.18
- Skill handler cog now can also register skill ranks.
- For the time being, all skills will automatically be given the same rank as the user.
- Added some more NPCs to new Argenia level.
- Skill use cog will now ask for Skill rank (although its value changes nothing yet).
- Toggled skill MP consumption is now handled by status effect.
- Moved fixes and tweaks to mostly unused/used only by non-JKGR level resources (such as modified versions of JK actor class cogs) to JkGR-Compatibility.gob.
- Included some "fixed" JK animations in JkGR-Compatibility.gob.
- Removed some obsolete BM files.
- Removed obsolete items.
19.01.19
- Skill cooldown is now handled centrally by skill handler cog and is no longer reset upon changing levels.
- Added "debug" option to skill handler cog to print player skill cooldown time.
19.01.20
- Debug function on skill handler cog will now only print skill cooldown time left when requested (ie. player tries to use skill on cooldown).
- SP player model will no longer be reset if debug "player model" fuction is used.
19.01.22
- Cooldown time left will now always be displayed when attempting to use a skill.
- Balanced (albeit roughly) XP levels in Shadow Canyon, Shadow Canyon Oasis and Shadow Plateau regions.
- [Experimental] Added an option to calculate monster's XP level automatically based on monster's HP level, rank and attack power.
- Slightly increased magic attack power for Hybrid classes.
- Worked on new Argenia level.
19.01.23
- Worked on new city level.
- Made item storage framework.
- Tweaked automatic monster XP calculation method.
- Fixed incorrect NPC thing in Shadow Canyon region.
19.01.25
- Fixed an issue where it was impossible to turn music back on if turned off while driving.
- Turning music back on while driving will now start from a random track.
- Changed animation for running and walking with dual swords.
- Tweaked drop lists for monsters in the Shadow Canyon region. Most general monsters outside the Shadow Plateau will now drop Oblivion type fragments rather than Liberator.
- There is now a very tiny chance White Rancor monster will drop Liberator equipment pendants.
- There is now a very tiny chance Canyon Dragon monster will drop Oblivion equipment pendants.
- Made some drops generic, meaning they can be dropped from any monster regardless of whether that item is in the monster's drop list.
- All calculation for XP, money and generic drop chances from hunting monsters is now done automatically.
- Tweaked drops for all monsters taking generic drop chances into account.
19.01.26
- Added some new items to trader NPCs.
- Slightly increased damage and cooldown time for Spirit Cannon skill.
- Fixed bug where support NPC was deducting twice the cost for support magic.
19.01.27
- Renamed HP/MP/ST Essence items to HP/MP/ST Herbs, made items consumable.
- Some monsters now have very minimal chances of dropping equipment.
- NPCs will now work with Oblivion items and equipment.
- Money amount may no longer go below 0.
- Properly implemented Oblivion equipment, with temporary/placeholder visuals.
- Changed name formats for .pup files, removed some obsolete files.
- Replaced Argenia/Dark Citadel area for new one. The Dark Palace interior and Soulless Grotto are currently unacessible.
- Worked on some equipment appearances.
19.01.28
- Updated guard NPC code.
- Worked on some more equipment appearances.
- Modified/updated ambient sounds and effects handling as well as some level decor.
- Changed model for distant Towers of Seal in Aegenar.
- Tweaked terrain around Dark Citadel.
19.01.29
- Deleted some obsolete files.
- Added new monster skill: Expose Weak Point.
- Worked on some more equipment appearances.
- Tweaked some player models.
- Fixed issue with Magic Swipe skill where it wasn't dealing any damage.
- Fixed issue with Starfall skill where it would only deal damage to NPC actors.
19.01.30
- Worked on The Bend level, did some terraining related experiments.
- Tweaked some equipment models and textures.
- Added placeholder models for Reinforced and Unholy armors on female characters.
- Fixed an issue with music looping when it shouldn't.
- Made pendant textures for Light, Reinforced and Apprentice equipment.
- Made drop templates for Portal Crystal and Portal Stone inventory items.
- Some attack skills will now require an equipped weapon.
- Added Bent Village region to The Bend.
- Added new monster skill: Death Mark.
- Added new status effect: Bending. Burns MP/STA over time. This status effect will be given periodically to anyone who enters The Bend.
19.01.31
- Worked further on The Bend level, built Shrine of Gods region.
- Changed model and sounds for Bent Villager monster.
- Tweaked some placeholder equipment models.
- Tweaked camera code. Teleporting will no longer cause camera to try and move to player's new position.
- Periodic damage dealt by Death Mark and Venomous Sting effects is now directly based on Skill effect's level rather than the attacker's attack power.
- Provoke's target change is now handled by a periodic effect.
- Moved some skill IDs and code around.
- Player will now be notified when attempting to use a skill that needs a weapon without having one equipped.
- Female Executioners will now use new running animation as well.
- Fixed an issue where animation for Double Slasher skill was missing for female Executioners.