
05-Dec-2018 22:53
Is this a good place for reporting minor/non-fatal issues? I've found some while playing through Smith, most revolve around things that don't really behave as they would in JK and that I suppose are easy to fix.
I've also found that cog-related issues seem to brutally slow down performance. On
this level of mine for example, the torch fire effects are running IsThingVisible() in a pulse, and not only it doesn't behave as it should, apparently everytime the pulse runs (once for each torch fire on the level), the game slows down terribly.
Other minor issues that are noticeable on the same level are that transparent 16bit mats aren't rendered as they should - they appear the same as they do in JOKE or PJedi - and 3do surface/mesh Light modes seem to be ignored and Gouraud is always used. The skybox and the floating body in the hall with the conc (behind the upstairs gate) are supposed to look always bright, while on Smith they appear dark/normally shaded. Also, the "outside" region shouldn't be accessible as the adjoin there is flagged so that player is unable to cross.