Plans for MotS verbs? And a question about a possible...     (Moderator: Hell Raiser) Previous Topic | Next Topic
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Post 30-Apr-2006 23:31        

...addition.

It seems like many of the MotS verbs wouldn't take to much to add. SetThingParent(), GetSectorAtPos() and maybe GetThingGUID() would all be really handy and don't see like a tall order.

Does anyone have any thoughts on collison detection, specifically:
a) Any solutions to the exploding projectiles when moving quickly, crossing adjoins, and colliding with 3dos. (That old bug)
b) Face collision on the player...specifically being able to tell right where they got hit on the model. This would be handy for area specific damage.

Also...we all know JKs netcode leaves something to be desired.

I don't know what would be involved with these, or whether they're even possible through the patcher. I was just curious if you guys had any thoughts on the matter. I realize this may be well out of the scope of what you're trying to do.
Hell Raiser
Site Developer
Post 01-May-2006 11:26        

El Scorcho wrote:
...addition.

It seems like many of the MotS verbs wouldn't take to much to add. SetThingParent(), GetSectorAtPos() and maybe GetThingGUID() would all be really handy and don't see like a tall order.


I have planned on SetThingParent() and should have that working soon. GetSectorAtPos() is another one I've thought of, but I'd have to dive into the sector information inside of memory. That one could take a while. As for GetThingGUID(), umm, what's the purpose of that?

Quote:

Does anyone have any thoughts on collison detection, specifically:
a) Any solutions to the exploding projectiles when moving quickly, crossing adjoins, and colliding with 3dos. (That old bug)
b) Face collision on the player...specifically being able to tell right where they got hit on the model. This would be handy for area specific damage.


A) Again, that would require diving into sector info, not to mention placed things. I've thought about 'fixing' the instant hit projectiles by providing a new verb to use for it.

B) Ummm, maybe. hehe

Quote:

Also...we all know JKs netcode leaves something to be desired.


Well, maybe somewhere along the lines winsock could be implemented into the .dll, to open a new connection and maybe help JK along.

Quote:

I don't know what would be involved with these, or whether they're even possible through the patcher. I was just curious if you guys had any thoughts on the matter. I realize this may be well out of the scope of what you're trying to do.


It's not well out of the scope, just not in the near future.
Post 01-May-2006 14:45        

Thanks for the info!

I sort of fled the community when it looked like Sith2 was...not doing anything awhile back. This is a pretty interesting project which has me thinking about returning.

I'm surprised to see so many things solved. I guess thats a testament to how fun JK is to edit that its worthwhile.
Hell Raiser
Site Developer
Post 01-May-2006 21:55        

Well welcome back. I was wondering why I hadn't seen you around in a while.
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