This level looks fun     (Moderator: ChrisSwan) Previous Topic | Next Topic
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Post 29-Mar-2006 17:19        

Is it a TC or just a kool level?
Post 29-Mar-2006 18:49        

I guess you could say it's a TC - it changes JK beyond recognition. However, there's only one level (although it's very detailed and interactive).
Post 30-Mar-2006 13:49        

looks fricken elite dood
Post 30-Mar-2006 16:18        

If you wanna make it even more interactible, I have full featured normal size JK chess and sittible chair cogs you could use. lol
Post 31-Mar-2006 10:36        

Lauging Yes, Sith, that's a GREAT idea! One player could be Scream, and the other could be the chick that gets murdered by him, and they could sit down and play Chess like the good friends that they are. While you're at it, why don't you whip up an interactive tea party cog, too? Lauging
Post 03-Apr-2006 04:52        

if u need help on any house items, I could probably help out, I did Home Sweet Home if you want to check it out
Post 03-Apr-2006 10:57        

Thanks - I just had a look at Home Sweet Home and I might want to use a couple of 3dos from it if I make another release of Scream MP if that's OK.

Same goes for the sittable chair cog.
Post 03-Apr-2006 12:06        

Awesome dude, go ahead, i like seeing my stuff getting used, just give me some credit and, thank you
Post 03-Apr-2006 15:14        

Chris: It'd be great to see the sit cog getting some more use.

Sting: I have your entire home sweet home un-gobbed and JED-ified in hopes of making all of your furniture 3do's breakible. Someday... some day... I just love that level.
Post 03-Apr-2006 15:50        

Scream MP originally had moveable and breakable furniture but it made too much lag and didn't sync well so I cut it. I think breakable would be cool in Home Sweet Home or Scream MP in the future though - it was the moving that messed it up before.
Post 03-Apr-2006 16:18        

Yeah, syncing moving things lags like hell. My breakible cog doesn't sync the debris after they are created, but creates them at the same position/look vector/velocity on all comps, so usually the descrepencies are minimal.
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