AI Instinct - Crouch

Instinct Arguments

With regard to unit clarification, 1 JKU is the equivalent of 1 meter, a time value of 3000.0 msec is the equivalent of 3 seconds and boolean values within are assigned by either a 0 (false) or 1 (true) value. Interestingly, both integer and floating-point numbers seem to be legal values for boolean arguments (but must be of the form 0.0 or 1.0).


Each instinct has a set number of arguments which must be set, in order for the AI character to use that instinct. The following details show examples, as well as listing each argument effect and type.

    Crouch          	2000.0, 1000.0
Argument 1: How long to crouch (msec)
Argument 2: How long to stand between crouches (msec)


Expanded Information

Information on this instinct is currently unknown and is in the process of being tested.


Instinct Trigger Studies

This section details how the instinct is initiated. In some cases, a charactor's AI are dependent upon certain actions/events occurring before the instinct is triggered.

  • Instinct Dependency - << unknown >>
  • Triggered by - << unknown >>
  • Upon Immediate Initialisation - << unknown >>


Testing Notes

This instinct does not appear to function in JK, despite it being present in some LEC AI files. There are "crouched" keyframes in the resources ("Res2.gob/3do/key/stcrouch.key") which suggests that this was an idea which the LEC team did not have time to finish.

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