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With regard to unit clarification, 1 JKU is the equivalent of 1 meter, a time value of 3000.0 msec is the equivalent of 3 seconds and boolean values within are assigned by either a 0 (false) or 1 (true) value. Interestingly, both integer and floating-point numbers seem to be legal values for boolean arguments (but must be of the form 0.0 or 1.0).
Each instinct has a set number of arguments which must be set, in order for the AI character to use that instinct. The following details show examples, as well as listing each argument effect and type.
OpenDoors
This instinct takes no arguments (boolean: the AI character either has this instinct, or it does not)
This instinct allows the AI to open doors in order to pursue a target or in order to move from position A to position B. This action is initiated when the AI character touches a door (door must have valid frame movements).
This section details how the instinct is initiated. In some cases, a charactor's AI are dependent upon certain actions/events occurring before the instinct is triggered.
If this instinct is not present, the AI cannot open doors.