
|
| Hex | Type | Purpose |
|---|---|---|
| 0x1 | Both | Creature is able to look up and down. |
| 0x2 | Player | Creature's view will be centered. Equivalent of the Center hotkey. |
| 0x4 | Player | Creature will have added light at its position for the fieldlight. |
| 0x8 | Both | Creature is invulnerable. |
| 0x10 | Player | Creature's view has been centered (via the Center hotkey). |
| 0x20 | Actor | Creature will use its explode template property to create an explosion when it is killed. |
| 0x40 | Both | Creature will not drown in water. |
| [[#0x80 | 0x80]] | Both | Creature is using Force Persuasion. |
| [[#0x100 | 0x100]] | Actor | Creature is immune to targetable force powers. |
| 0x200 | Actor | Creature is a dark jedi - uses the Saberfighting, ForcePowers, and SpecialAttack AI instincts. Also, setting this flag allows JKSetWeaponMesh to work on actors. |
| 0x400 | AP | Unknown. |
| [[#0x800 | 0x800]] | Both | Creature is blinded. |
| 0x1000 | AP | Unknown. |
| [[#0x2000 | 0x2000]] | Both | Creature has a saber and is able to block attacks. |
| 0x4000 | AP | Unknown. |
| 0x8000 | Actor | Unknown. Used with Sariss, Jerec, and the Kell Dragon. |
| [[#0x10000 | 0x10000]] | Both | Unknown. |
| 0x20000 | Actor | Unknown. Used with some AI. |
| 0x40000 | Both | Creature is partially immobilized. It cannot move or jump, but can still turn and fire. |
| 0x80000 | Actor | Creature can't attack while underwater. |
| 0x100000 | Actor | Creature cannot be auto-aimed at. |
| 0x200000 | Player | Creature is frozen and hotkeys are disabled. |
| 0x400000 | Player | JK fades the screen and restarts at the last save or the start of the level. |
| 0x800000 | Player | Player's status display does not appear. |
| [[#0x1000000 | 0x1000000]] | Actor | Actors fully damage other actors with friendly fire. |
| 0x2000000 | Actor | Unknown. Used on all higher-end AI. |
Both players and AI actors use Actor Flags as their typeflags. These typeflags are initially set in the creature's template. Some of these flags are only for players, only for actors, or for both. Flags which are used by both thing types don't always have the same effect with each type.
Verbs Used: ClearActorFlags ClearTypeFlags GetActorFlags GetTypeFlags SetActorFlags SetTypeFlags
This flag gives players partial invisibility from actors. The actors will follow the player and use their BlindFire instinct. For actors, this flag is only symbolic of Force Persuasion.
Force powers such as Grip and Blinding have the condition:
&& !(GetActorFlags(potential) & 0x100)
in their target-finding code. Actors that shouldn't be affected by these force powers, such as probedroids and ATSTs, are given this flag so the powers can't be used on them.
When actors are given this flag, they use their BlindFire instinct. This flag has no effect on players and is only symbolic of being blinded.
Actors must also have a target to be given this flag.
After being set, this flag will be cleared if the creature moves or turns. It is thought that this flag might be part of an obsolete idle system.
Normally, actors hit by fire from other actors aren't damaged that much. An actor with this flag fires projectiles that fully damage other actors.