COG Flag - Adjoin

Adjoin Flags Table

Hex Dec Purpose
0x11JK will render through the adjoin.
0x22Adjoin allows things to cross through it.
0x44Unknown.
0x88Unknown.
0x1016Adjoin does not allow players to cross through it.
0x2032Rendering through the adjoin has been disabled by SetSectorAdjoins().
0x4064Unknown.
0x80128Unknown. All adjoins are given this flag on startup.

Adjoin Flags Description

Surface Adjoin Flags control special surfaces that connect two adjoining sectors. With the proper flags, things can pass through the surface into the opposing sector, and you can see from one sector into the other.

Verbs Used: ClearAdjoinFlags GetAdjoinFlags SetAdjoinFlags

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