COG Message - Crossed

Crossed is sent by a surface of an adjoin when a thing passes through it. Note that this means crossing is "one-way". If you want a crossed handler to detect crossing both ways through the adjoin, then both surfaces of the adjoin must be linked to the cog using the handler.

Sender Ref: The surface that was crossed.
Source Ref: The thing that crossed it.
Sender Type: Surface (6).
Source Type: Thing (3).

NOTE: TeleportThing() doesn't move the player thing when run in a crossed handler. The workaround is to place the TeleportThing() statement in a timer handler and use SetTimer(0.01) statement in the crossed handler.

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This page was last modified 16:18, 26 July 2008.   This page has been accessed 348 times.