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Damaged is sent by a thing or surface when it is damaged. For an inventory cog to receive the damaged message of the player, the bin must have the 0x10 Inventory Flag. Damaged expects a new damage amount to be returned with ReturnEx().
| Sender: | The thing or surface that was damaged. |
| Source: | The thing (e.g., projectile) that did the damage. |
| Sender Type: | Thing (3) or Surface (6). |
| Source Type: | Thing (3). |
| Param0: | The amount of damage. |
| Param1: | The damage's flag. |
| Param2: | None. |
| Param3: | None. |