COG Message - Splash

The splashes that things make when entering/exiting the water are handled locally by the player's cog. So when an actor, player, projectile, etc. enters/exits the water, the splash message is sent to the player's cog (usually kyle.cog) to create the splash. Anything with the 0x20000000 Thing Flag will create a splash.

Sender: The thing that's splashing.
Source: Will be 1 if the thing is entering or 0 if the thing is exiting the water.
Sender Type: Thing (3).
Source Type: None.
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This page was last modified 03:28, 20 December 2005.   This page has been accessed 174 times.