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The splashes that things make when entering/exiting the water are handled locally by the player's cog. So when an actor, player, projectile, etc. enters/exits the water, the splash message is sent to the player's cog (usually kyle.cog) to create the splash. Anything with the 0x20000000 Thing Flag will create a splash.
| Sender: | The thing that's splashing. |
| Source: | Will be 1 if the thing is entering or 0 if the thing is exiting the water. |
| Sender Type: | Thing (3). |
| Source Type: | None. |