COG Verb - SetCurInvWeapon

Sets the current weapon. This verb works much the same as SetCurWeapon(), except that SetCurInvWeapon() wants a bin number. Syntax:

 SetCurInvWeapon(player, weap_bin); 

Making the weapon "current" tells the engine which weapon to send the activated, fire, and deactivated messages to.

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