
|
Checksum is Jedi Knight's easily fooled anti-cheating mechanism that generates a checksum value of the COG files and various other resources by the host and each joining player in a multiplayer game. If this generated value does not match between a client and the host, the client cannot join the game.
Things that can easily be changed to pass checksum:
Symbol values (IE: A model or template)
Verbs with the same number of parameters (IE: Switching jkSetTarget() with DestroyThing())