Checksum

Checksum is Jedi Knight's easily fooled anti-cheating mechanism that generates a checksum value of the COG files and various other resources by the host and each joining player in a multiplayer game. If this generated value does not match between a client and the host, the client cannot join the game.

Things that can easily be changed to pass checksum:

Symbol values (IE: A model or template)

Verbs with the same number of parameters (IE: Switching jkSetTarget() with DestroyThing())

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This page was last modified 21:31, 8 April 2006.   This page has been accessed 655 times.