
Reference |
With regard to unit clarification, 1 JKU is the equivalent of 1 meter, a time value of 3000.0 msec is the equivalent of 3 seconds and boolean values within are assigned by either a 0 (false) or 1 (true) value. Interestingly, both integer and floating-point numbers seem to be legal values for boolean arguments (but must be of the form 0.0 or 1.0).
Each instinct has a set number of arguments which must be set, in order for the AI character to use that instinct. The following details show examples, as well as listing each argument effect and type.
Charge 1500.0, 0.7, 1.60, 0.30, 500.0, 3.0
Argument 1: << unknown >>
Argument 2: << unknown >>
Argument 3: << unknown >>
Argument 4: << unknown >>
Argument 5: << unknown >>
Argument 6: << unknown >>
This instinct is still undergoing testing. It is only present in the MotS "ng_def.ai" file and doesn't have any accompanying documentation.
This section details how the instinct is initiated. In some cases, a charactor's AI are dependent upon certain actions/events occurring before the instinct is triggered.
This MotS only instinct has no accompanying documentation (most MotS files provide instinct documentation). To make life more difficult in determining the nature of this instinct's arguments, this instinct only appears in one file: "ng_def.ai" (the Noghri actors). It does seem however to be very similiar to "Leap" in its usage; it has the same number of arguments and would appear to do the same thing, although due to having only one actor 3do, one associated puppet file (*.pup) and set of keyframe files (*.key) and only one instance of this instinct occurring, it is difficult to ascertain what triggers (and subsequently controls) this instinct. Even editing of the actor's puppet file (*.pup) has, at present, yielded no concrete evidence to support these initial assumptions (regarding the "style" of the attack). It is unlikely that this instinct got dropped in favour of "Leap", although due to the aforementioned reasons, it is difficult to be certain.
Status:
Currently Unknown Arguments