COG Multiplayer

Verbs that "sync" when cog flag 0x200 is clear but not when called in startup or shutdown handlers.

  • AddThingVel
  • ApplyForce
  • AttachThingToSurface
  • AttachThingToThing
  • AttachThingToThingEx
  • ClearAdjoinFlags
  • ClearFaceType
  • ClearSectorFlags
  • ClearSurfaceFlags
  • ClearThingAttachFlags
  • ClearThingFlags
  • ClearTypeFlags
  • CreateThing
  • CreateThingNR
  • CreateThingAtPos
  • CreateThingAtPosNR
  • DamageThing (Has the added restriction that it must be run from host to sync.)
  • DestroyThing
  • DetachThing
  • MoveToFrame
  • PlayKey
  • PlayMode
  • PlaySoundClass
  • PlaySoundGlobal
  • PlaySoundPos
  • PlaySoundThing
  • SetAdjoinFlags
  • SetArmedMode
  • SetCollideType
  • SetFaceGeoMode
  • SetFaceLightMode
  • SetFaceTexMode
  • SetFaceType
  • SetLifeLeft
  • SetPhysicsFlags (Note that ClearPhysicsFlags does not sync.)
  • SetSectorAdjoins
  • SetSectorColormap
  • SetSectorFlags
  • SetSectorLight
  • SetSectorThrust
  • SetSectorTint
  • SetSurfaceCel
  • SetSurfaceFlags
  • SetSurfaceLight
  • SetSurfaceMat
  • SetThingAttachFlags
  • SetThingCurGeoMode
  • SetThingFlags
  • SetThingLook
  • SetThingMass
  • SetThingModel
  • SetThingPos
  • SetThingRotVel
  • SetThingVel
  • SetTypeFlags
  • SkipToFrame
  • SlideSurface
  • StopKey
  • StopSound
  • StopThing
  • TeleportThing
  • Create:
This page was last modified 19:46, 26 February 2008.   This page has been accessed 1,067 times.