Force Remap

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Description
What it does:

- Re-aligns the textures on an existing model
- Provides convenient "auto-mapping" and scaling features
- Allows for manual editing of UV coordinates
- Replaces one texture with another
- Supports solid color, 8-bit, and 16-bit MAT files
- Supports windows 24-bit BMP files

What it DOES NOT:

- Create 3DO models from scratch
- Alter the geometry of existing models

What it DOES NOT, but may in the future:

- Support multiple LOD's (levels of detail)
- Load 3DO files from within GOB containers
- Support 8-bit BMP files
Requirements
- Windows 9x/Me/NT/2K/XP
- OpenGL support

Credits

  • Geoff Archer - Author

 
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