Saturday, December 24, 2005

Huge seamless skybox

I finally got around to opening up Terragen and fixing some erors in my environment map. After a long time of rendering, and alot of scaling, I got my 768x768 skybox to work seamlessly in the level. Just in time for the final stretch. Its gonna be close, but I think this level might be ready on time.

Wednesday, December 21, 2005

Massive destruction

The action has been intensified! With well over 400 destructible objects and the addition of breakible walls, its safe to say this map is not going to be able to contain the action anymore.

Use the rail det to bring the environment crashing down onto your enemies, or use the conc and go head hunting.

There are so many new stratagies to be utilized in this level, one would be foolish to limit himself to only the familuar.

Item placement OVERVIEW:
Basement: Health (some guns)
1st Floor: Death (where people land when they fall)
2nd Floor: Rail dets (and some concs if you look hard enough)
3rd Floor: Concs
4th Floor: Shields

Saturday, November 05, 2005

Float physics put to use

I finally got the wood to float properly after falling into the poison water. If you happen to fall into the poison water along with the wood, you can hop ontop of the floating wood and have enough time to take one full leap towards safty before it sinks too deep into the water.

On a side note, I'm going to be changing the name of this level to something more fitting after I get enough of the layout done to think of a good one.