Attack on Theed: Final Assault
Sunday, April 02, 2006
Hell Raiser informed me that Sige has extended the JK Limit Remover Patch so it also removes the 640 placed cogs limit. Sige is continuing to work on his JK programs with all the support #jkhub can give him, and I expect that the interactive thing limit will soon be abolished too. Keep up the great work!
In hopes for easy completion, I am working on making all the buildings in AoT stand-alone, in the way that I can copy and paste them where ever I want in the level and easy adjoin them to their surroundings. I'm also working in modular modifications, so if there are two instances of the same building, their layouts will still vary and they will be unique. Think of the Cloud City level in the original Battlefront.
Wednesday, March 22, 2006
Well, I'll just get to the point. I've decided to spend the majority of my time editing other games, so I can learn the current techniques for things. However, I do not want to scrap a project such as this that I spent so much time working on.
My plan is to get AoT into working order and release it. To speed things up, there will not be many cutscenes in AoT like originally planned. AoT will no longer be RPG based, but combat based. Two opposing teams will battle for control of capture points that are in key places as a story progresses. Much like the Campagin missions in Star Wars: Battlefront II.
By doing this, I hope to be able to get this damn project off my chest and I'll be able to sleep at night again.
Sunday, September 25, 2005
All the bugs I was able to find have been fixed. Verson 1.0 is availible in the Downloads page now. If you happen to find any bugs I missed, please let me know. Have fun! Soon I'll be uploading all the files/templates you need to make chairs sittible in your level along with a tutorial on how to set them up.
Saturday, September 24, 2005
Now you have legs in interal view while sitting, so it doesn't look so weird.
Also fixed it so ur legs don't turn with ur torso while sitting.
Just have to fix the join/leave messages to sync players who are sitting to people just joining the game. Feel free to try out the test level in the downlads section, just be sure ur not sitting down when somebody joins or they'll be seemingly crazy errors (crazy to you atleast).
Friday, September 16, 2005
The area where the first sub-mission takes place is nearly completed (the Jedi ship) and the team spawning system is almost done. Soon there will be a fully working objective-based team vs team mission with many more to follow.
For pics of the ship, check out: