Name   Version   Size   Date   Description 
justlike1or2texturesforrealz.zip 246 KB 2010-02-21 20:13:08

get lost

plinko.zip Final probably 429 KB 2009-05-13 20:32:33

Fixed straight shots, made it bounce around mroe too as a side effect.

Don't forget to re-copy these templates, they are updated.

TicTacToe.zip Finally 161 KB 2009-05-13 13:58:34

Use all resources from gob plus the templates in the text file.

JK-crosshair.bmp 16 KB 2008-07-31 18:16:47

For use with Zeq's ddraw crosshair thingy from his titbits.

KingOfTheHill.zip Alpha 1.4 2,367 KB 2008-07-27 21:39:29

Supported levels in this version:
Battleground Jedi
Dralloc Sirhc 3
Dralloc Hotel & Casino
Jedi's High School
MERC Oasis 2
PermaConc Oasis
Valley of the Jedi Tower (Note that super shield is automatically removed)

KingOfTheHill.zip Alpha 1.3 2,392 KB 2008-07-27 14:21:14

-Added support for JHS.
-Increased capture zone SIZE in Merc2.
-Fixed cog bugs

KingOfTheHill.zip Alpha 1.2 2,392 KB 2008-07-26 18:52:34

Added Dralloc Sirhc 3 support, arrows that point to hills, and tons of cog fixes. Cog is now 99% luck-free.

KingOfTheHill.zip Alpha 1.1 2,389 KB 2008-07-26 00:07:12

New version, fixed some stuff, like scoring system, ect.

Made it easier for it to support a large list of levels.

Read the readme for more info!!!

KingOfTheHill.zip Alpha 1.0 2,387 KB 2008-07-25 04:13:29

Play King of the Hill gametype in any supported level with this mod!

Supported Levels:
PermaConc Oasis

** VIEW README.TXT FOR MORE INFO **

announcer.rar 6,246 KB 2008-07-07 21:17:46

A bunch of sounds, mostly from duke nukems, for Zeq to think about using in his sweet Oasis mod.

sith_kart.avi 3,375 KB 2008-07-06 21:55:42

Video of kart WIP for the mario kart mod

RC5TesterJoint.zip 609 KB 2008-02-08 22:11:54

Even though this is a multiplayer level, don't bother having your buddies join.

Almost a complete re-working of the original RC droid cogs.

Activate droid to begin RC mode.

Press ACTIVATE to bring up menu.

Cycle protocols as you did before, but press FIRE1 or FIRE2 to assign functions to that key/to enter submenus.

DUCK to "interface" with near by objects (open doors, obtain droid powerups).

The head pitch stuff messes up MP games very badly, next version won't have any headpitch capabilities. :(

JK_NOCD.zip 1 KB 2008-02-08 10:00:50

Extract JK_.cd into your Resource folder.

RC5TesterJoint.zip 613 KB 2008-02-02 21:02:01

Interface with droid power-ups to learn new droid protocols.

set_vlo2.wav 10 KB 2008-02-01 22:04:52

Replace the crappy old sound with this new one. Put it in your resource/sound folder.

Hoverboards.rar 1.fail 72 KB 2008-02-01 16:47:01

A simple test level with all the resources needed for the hoverboards for Zeq.
Feel free to add more +SithBoardPowerUp's.

race4office.zip 295 KB 2008-01-27 18:47:54
IllMapPack.zip 1.1 2,033 KB 2008-01-27 14:21:56

This version contains:
- Show of Skill v1.5
- Madness v1.1
* Added more catwalks and platforms.
- Illusions of Victory v1.1

IllMapPack.zip 1.0 1,975 KB 2008-01-26 20:14:25

Contains:
Show of Skill v1.5
Madness v1.0
Illusions of Victory v1.1

sos.zip 1.4 1,200 KB 2008-01-25 20:18:18

- Fixed the fall dmg bug.
- Made the clock gears not as loud.

sos.gob 1.3 3,374 KB 2008-01-25 19:38:18

- Fixed syncing issues with rotating objects.
- Added a switch to make the platform rotate.
- Added some glowing stuff floating around for atmosphere/lighting.

HIGHres.rar PLAYTEST BETA 3,688 KB 2006-08-09 21:31:23

Multiplayer Deathmatch Level
Items/walkplayers are placed. Layout is complete. The castle, the sky, and the lighting are still temporary.

items.dat 10 KB 2006-07-27 20:34:06

Just an items.dat to use while testing levels. Place in Resource/misc.

DroidME.rar beta 0.4 1,349 KB 2006-07-27 20:24:09

--MULTIPLAYER MISSION--
Play with droids, race hover boards, find bugs, have fun.

Basic Droid Controls:
Foward = Foward
Back = Back
StrafLeft = Previous Protocol
StrafRight = Next Protocol
Duck = Execute Protocol
Fists = Exit Remote Controling

To dismount from the hover board, simply press duck.

* Added a cog that hides far away track peices to improve framerate.

=======================

DarthSith.gob 256 KB 2006-07-20 17:57:13

A re-texture mod of Kurgan and Officer to be used with JKE. Puts me and my brother's face on their models.

Hi-Jacked.rar beta 0.1 364 KB 2006-07-18 00:32:07

--SINGLE PLAYER MISSION--
Fight your way through your computer's JK project folder and kill the virus that is stopping you from completing your levels.

NOTE: This is an early beta. No cog-scripting has been added yet, so just be sure to kill everything on your own. Also, THERE IS NO ENDING TO THE 2ND LEVEL YET, so don't waste your life trying to beat it.

> Screenshot I

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Weedrim.rar beta 3 1,284 KB 2006-05-12 17:40:53

--MULTIPLAYER MISSION--
* Added stream and water fall 3d models.
* Animiated stream and water fall 3d models.
* Re-textured with Beefcaike's water texture.
* Added animated version of Beefcaike's water texture.
* Extended the cave enterance further.
* Re-exported each element in the level as their own 3do
for easier modification.

>Screenshot I

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House of Living Dreams.RAR WIP 1,880 KB 2005-05-02 03:46:03

--SINGLE PLAYER MISSION--
The heads are evil. Kill the evil heads, kill hundreds of them, kill them all. Find the grim reaper, and kill him too.

> Screenshot I

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