Spec

Slowly, but surely:

Key/movement trapping (renders walkplayer useless) - 100%
Dummy player to replace walkplayer - 50%
Netcode theory - 100%
Netcode theory implementation - 5%
Wall interaction - 10%
Underlying Saber/Arm movement system - 50%
Saber graphics - 25%
Saber swing system - 0%
Saber blocking - 0%
Force Powers - 0%
Acrobatics - 0%

Single saber will be worked on and perfected first, then dual, then staff.

The first beta will consist of the dummy player, netcode theory implementation, some wall interaction, saber/arm movement system, and limited saber graphics.