Wednesday, January 31, 2007

JKE 1.0 Release

Jedi Knight Enhanced 1.0 is available for download!

The mod finally weighs in at 181 models total, and more textures than I care to talk about. It replaces all the players, enemies, dark jedi, npc's, items, weapons, and projectiles. All the sprites have been updated, as well as the sabers, and sky textures. The multiplayer character selection has been extended to include previously unplayable characters, such as maw and 8t88.

Thanks to Everyone in the community that helped out, and those that made this possible in the first place!

Friday, January 26, 2007

JKE 0.9

This is it folks! The last beta before 1.0

Please check it out and post any bugs on the forum. Remember, after 1.0 I will be done with this, so speak up now!

Thursday, November 30, 2006

JKE 0.8

Version 0.8 of the mod is available! This version has Level of Detail models for all of the normal multiplayer characters. This should vastly improve framerates!

A few minor things remain before version 1.0. The extended multiplayer characters still need LODs, and there are some weapon model tweaks to be made.

Let me know what you think of the changes, and the framerate, any bugs, etc. in the forum.

Tuesday, October 03, 2006

JKE Beta 0.7

This release contains all the models up to this point.

Mip maps have been added to many of the textures. Report back on how the framerate is!

Sunday, September 10, 2006

I moved!

I've spent the last few days moving into my new place. The internet should be hooked up in a couple of days.

Good news though: The patch now passes checksum, and has the texture size limit remover included. This will make installation of JKE a snap!

Friday, August 04, 2006

JKE Beta 0.06

You can get it from the download section! This version includes:

-Almost every NPC and enemy replaced.
-Almost every sprite replaced!
-All new sky textures!
-Other Dynamic objects like rock debris, cut arms, etc.
-New blaster models by Emon.

Installation Instructions

Put Res0.gob under Jedi Knight/Resource

If JK.exe needs to be patched, extract the contents of into your Jedi Knight Directory, and run patchme_orig.bat.

Get the No Max Patch and follow the instructions to install it.

Remove the Key Fix, if you have it installed. My game crashes with it installed, probably untill the key limit is fixed. Results may vary.

Thursday, August 03, 2006

Psst.. programmers

Check out the pics of Yoda in the screenshots section! How is this possible? Have a look Here

If that program gets made, I promise a full size wookie model ;)

Saturday, July 08, 2006

JKE Beta 0.05

A new beta is available in the download section! This one features some LOD models, and more enemies. Also a new patcher has been released by Sige, lifting the material limits on the engine. (Making this mod feasable at last) However, the patch requires that all players have it installed, so keep that in mind.

Friday, April 21, 2006

Resource limit.. gone?

Sort of! At least where models and textures are concerned. Grab the JK level mat fix from the download section. It seems the world material count in the level jkl just needs to be updated.

Thursday, April 06, 2006

JKE Beta 0.04

You can grab it from the download section and try it out.

As it turns out, the mod has hit the resource limit of Jedi Knight already, so you may experience model loading problems, or level crashing in custom levels. I am holding out for a patch that will solve the problem.

In the meantime, work continues. I've updated all the player models and weapons to use the saber pivot offset. I've also included the stormtrooper and the trando rail detonator enemies (I missed them)

Thursday, March 09, 2006

Problem solved

Move mostly complete. I'll upload the files later.