Name   Version   Size   Date   Description 46 KB 2010-01-11 23:37:26

Place in the JK directory and run it instead of JK.exe. It will accept command line arguments and pass them to JK.exe. Includes -windowgui by default.

dual_forcefield.cog 2 KB 2009-11-09 14:37:50 654 KB 2009-10-06 23:14:58

Recreation of clight.3do for Reid

maxtranstest.gob 45 KB 2007-08-15 21:13:37 1,719 KB 2007-08-06 14:39:59

A ZIP of my JED project folder for my rain COG. It automatically creates rain from sky surfaces, so no placing ghost objects. The COG can accept messages to alter the amount of rain in realtime for a dynamic effect. Automatic sound, lightning, wind and weather patterns were never implemented, but anyone is welcome to complete such features. 0.5.0 4,408 KB 2006-08-05 14:08:00

The most advanced breaking glass COG ever. 0.0.00001 49 KB 2006-07-11 10:00:48 6-7-2006 62 KB 2006-07-07 00:24:48

Removes adjoin limit, thing limit, COG symbol limit, placed items limit (maximum number of things you can link a COG to), CogExt.dll, and world material count. 0.5.0 27 KB 2006-03-17 16:01:07

Java code for extracting files from GOBs. Reading is mostly complete, there is no writing support yet. It requires the LEDataStream classes, which are included as a JAR. JavaDocs are included. JRE 1.4 and up compatible.

Ignore the other entries in the Javadoc, they are for some other classes in the project and aren't necessary. I just didn't feel like isolating one class to get nicer Javadocs. 0.0.2 90 KB 2006-03-15 04:27:18

Replaces all weapon model effects. Optionally with new trilogy or original trilogy style. 0.0.1 143 KB 2006-03-13 05:00:08

Replaces some of JK's blaster/laser effects.