|MurderSquad.zip||Incomplete||13,968 KB||2007-06-11 14:28:16||
Murder Squad (working title) was based on the atmospheric Fairfax mission in the game SWAT4, where you must infiltrate a serial killer's house as part of a police team.
This level / TC was going to feature a high level of interactivity, high-res textures and a horror-style atmosphere. It's on hold / cancelled as a simply don't have time to continue.
NB: Requires the JK unofficial patch.
|david_jk_and_mots.zip||1.0||26,530 KB||2006-04-01 16:27:07||
A cool video my friend made of various user-made and original JK and MotS levels, with a soundtrack.
|funny_cutstrings.zip||1.0||49 KB||2006-03-31 18:29:52||
This is a selection of cutstrings.uni (JK) and jkstrings.uni (MotS) files that replace the standard subtitles with hilarious dialectized text (http://rinkworks.com/dialect/). Dialects include Cockney (London) and Redneck. There's also a comedy cutstrings.uni written by me and my friends a long time ago.
|sith2.zip||1.0||3,818 KB||2006-03-31 17:06:00||
A lot of people have been requesting Planet Sith 2, made by my friend "Looweegee". Planet Sith 1 and 3 are available for download, but this one never got uploaded to TACC or Massassi. Here it is - enjoy!
|harrypotter_unfinished.zip||Unfinished||5,330 KB||2006-03-31 16:38:18||
This was originally going to allow you to learn spells, have lessons and do "missions" based on the books and films, as well as offering a fully-explorable Hogwarts. Like most ambitious TCs, it got scrapped!
This unfinished version has quite a few fun features and allows you to use some of the spells.
Some textures and models shamelessly stolen from the official Harry Potter games.
|tne3_unfinished.zip||Unfinished||9,311 KB||2006-03-31 15:54:26||
This goo contains 3 levels: the TNE3 intro, a level set on a sunken ship (not finished), and a level set in an interactive city with driveable vehicles (also not finished). See readme for more details.
On the sinking ship level you have to use the "gameover" cheat when you get to the circular room with the glass and elevator - that's as far as it goes and it doesn't end. Also, the city level doesn't end - just take a look around and use the interactive stuff.
The city was cut from plans for TNESE because it would have taken too long / hit JK's silly limits. This version contains working vehicles, wearable clothes, a nightclub, a subway station, a spaceport, a biotech research lab and more.
TNESE will feature the sinking ship level (if I ever finish it - not likely!)
|mots13_coop.zip||1.0||481 KB||2006-03-31 15:01:09||
Very old and dodgy conversion of MotS level 13 (Sith Temple) to a co-operative multiplayer level using Nightmare's synced AI cog. Fun until the lag hits you...
|item_compass.cog||1.0||3 KB||2006-03-31 14:58:20||
Originally developed for a World War II TC that never got beyond a room, a model and a few cogs. Full instructions in the cog.
|easyfog.cog||3.1||4 KB||2006-03-31 14:44:39||
Create realistic fog in JK or MotS. Full instructions in the cog.
|drive.cog||1.0||14 KB||2006-03-31 14:40:17||
Old and buggy. Originally made for The New Empire 4, a city level. Instructions to use it are in the cog.
|reflection.zip||0.21||71 KB||2006-03-31 14:37:37||
Testing a new reflective water concept. The translucent inside of the pool only becomes opaque when you're in it. Problem is that it's too translucent to see properly when you're out of it - only the reflected geometry is visible. Wish JK supported arbitrary translucency values...