Thursday, June 14, 2012

Resurrection

I ran across this project last night and want to resurrect it. Originally I was only contributing 3do's. Now I'm prepared to work on both levels and 3dos. If I can receive some support with finishing up on redoing the textures for Nar Terminal and some additional concept art, I'd appreciate it. I'd also like to get some feedback on possibly changing the name of the project from JK: Rebirth to JK: Resurrection.

With JKE, I'd really like to give JK the send off it really deserves.

Saturday, July 08, 2006

Can somebody say "Back in Action"?

:3

Saturday, March 11, 2006

Never Say Die.

*wink*

Saturday, October 08, 2005

Praise Quib Mask!

Checksum Master and Chief, Quib Mask has joined the team to fill the spot of the late ReT. Quib is the forefather of checksum passing, and has expressed complete confidence in his capabilities in reference to the job he's being given. I can't wait to see how he achieves.

In other news, we've been working rather slow lately, but a reform in our productivity has recently been made, and you should see more work out of the level team, as well as Shred and me. Check back for more, and post some comments and suggestions in the forums!

Thursday, September 15, 2005

DJ, Spin that!

I'm considering expanding the JKR dome to include sound remakes, but am cautious about it due to the difficulty in making sound, and changing the sound effects for JK to the point where it doesn't have the same feel.

If there's enough talent, and I can hear some of the possible sound effects that'd go into the project before I make a final decision, I'd be willing to commit to a sound project. xXcLoNeXx is currently my only interest. For more info, post here.

Monday, September 12, 2005

But it gets better

I'd like to offer a warm welcome to our 3 newest members of the Rebirth family.

InfidelAppel will be pulling out some extra texture work on some of the in-level models, weapons, and droids. I've seen his work on JA, and really enjoyed it. He's come back to his roots for this specific project, and we're happy to have him.

General Trageton, known more specifically for his absolutelly beautiful work on the Blue Phantom project for XWA has recently joined the team as the resident spacecraft modeler. He'll be filling the world with dynamically flying ships and atmosphere to make the levels feel alive.

CaptBewil will be assisting our level designers with his fantastic 3DO work, as well as his extensive 3DO knowledge. I'm second in 3DO knowledge to him, as he is the one who taught me everything I know about 3DOs. I'm excited about what he'll be bringing to the Rebirth Team.

That's about all I have for now... you can see Daft uploaded the barebones gameplay archi for the editing pleasures of the team. Nothing for anyone else to really see, but just a reminder that we're actually doing something.

Wednesday, September 07, 2005

And more help!

EAH_XxHeReTiKxX has joined the cog team with his famed checksumming knowledge. As well, I've toyed with the dark arts to bring you Blood_Asp, god of all things gameplay. He's the co-creator of one of my favorite JK levels, Death Walk. Although it's a port from Quake, it shows Mr. Asp's fine attention to gameplay, as JK and Quake play just a little differently. Blood_Asp will be JKR's only beta tester, and will get to run through our fields of sectors and 3DOs, telling us how much we suck along the way. He might even get his hands elbow-up in cleaves if he has to.

Tuesday, September 06, 2005

No Help Needed!

I'd like to welcome DjDTM to the team as Jedi Knight: Rebirth's new animator. Hopefully he'll be able to tackle the gigantic task ahead of him.

I'd also like to welcome JKHub's founder, ZeqMacaw, to the team as our Checksum Cogger. He'll be doing the job of making JKR pass checksum so people who can't afford to download however many megs the file ends up being can play with users who ARE using JKR.gob. Thanks to Zeq for his efforts here.

I'm excited about the meeting, as it'll give everyone a chance to see how much of a hardass I am with my team. It'll also show you how dedicated this team is to the mod, and how we're working to integrate the mod in with Sith2.

Thursday, August 18, 2005

HELP!

JKR needs an animator! Your job won't be all that hard, as you'll only have to do a handful of animations for the internal gun models in JKR.

We need an experienced model animator for internal player models. ONLY the best. If you're interested, stop off at #JKR in irc.massassi.net.

JediKirby

Friday, August 12, 2005

Repeater Completer

Completed the Repeater. Next up is an ugly raildet design, the filler models, and then the concussion rifle.

JediKirby

Thursday, August 11, 2005

New Name

Jedi Knight Rebirth has a nice ring to it, don't you think?

Shred will be posting some official screenshots of his player models sometime soon. Be on the lookout for those upates.

JediKirby is working on remodeling the repeater and concussion rifle to fit more realistically working guns resembling that of DF. The Raildet is still constantly being played with to get the desired form and functionality. After those are completed, the rest should be a drop in the bag.

I'm contemplating glowsabers with trails, similar to SBX3.1, but I'm not so sure about that.

Feedback is GREATLY appreciated in the forums. Please feel free to leave suggestions, ideas, and whatnot.