Glow Experiment, 4
Left: 8-bit, Center: 32-bit (w/ glow), Right: 16-bit
Date added: 2018-Apr-24
Glow Experiment, 3
The glowy pixels are over-saturated at the moment, but I'm down to one corner-case to figure out (not present in this image).
Date added: 2018-Apr-23
Accidental Sprite Transparency
I noted what blending settings made them look this way.
Date added: 2018-Apr-18
Glow Experiment, 2
Things are looking better. Lots of issues still, and some of the code is fragile or dysfunctional, but I'm cautiously optimistic.
Date added: 2018-Apr-18
Glow Experiment
This is the closest I've gotten so far and it's definitely not good enough. Too many graphical glitches, colors are wrong, unintended afterimages, plus more. The glowy pixels are also saturating.
Date added: 2018-Apr-16
It Will Blend
I circled a transparent white hyperkinetic ball thing. It's in there, I swear.
Date added: 2018-Apr-15
Improved JK Transparency
Compare to the "Vanilla JK Transparency" image.
Date added: 2018-Apr-15
Vanilla JK Transparency
Compare to the "Improved JK Transparency" image.
Date added: 2018-Apr-15
Depth Test
Got JK's z-buffer redirected to the screen without slowdown. Now I need to see if I can feed it (and the actual render) through a shader without having to make slow copies.
Date added: 2018-Apr-08
Stuck Behind Statue
Without Force Jump, you get stuck behind the tall statue (roughly where the Lightsaber is) in either far side stair room.
Date added: 2018-Apr-03