Name   Version   Size   Date   Description 
JkGR-DM.zip (Download Link).txt Level (MP) 1 KB 2018-02-27 20:17:12

Click Here to Download
(I can't upload large [?] files to JKHub)

A medium-sized Multiplayer level based on a location from my project-in-the-making, Gunrunners. According to the story, the Soulless Grotto acted as an asylum for the ancient Ojnai, as many of them ended up becoming twisted or corrupted after arriving at Argenarret due to the dark nature of the island.

This level is mostly symmetrical and was made with NF guns in mind, but could be played FF.

[27.02.18: Original Upload]
[28.02.18: Fixed issues with incorrect rendering in some models as well as minor net-code related problems with special effects. Fixed a missing texture.]
[03.04.18: Slightly enhanced lighting, tweaked ambient sound volumes. Fixed an issue where player could get stuck behind statues.]
[04.04.18: Further lighting enhancements, fixed texture mapping on some surfaces. Fixed an issue where player could get stuck on chandeliers, fixed an issue where some faces on chandeliers wouldn't render.]

Manual.pdf 2017.07.22 1,010 KB 2017-07-22 09:54:36

The Jk Gunrunners Player Manual!

Includes information about weapons, skills, attributes, classes and more.

- 2017.07.22: Updated for JKGR version 2017.07.22, fixed various grammar mistakes, updated Lore session, added new sessions and changed theme.
- 2015.06.07: Updated for JKGR version 2015.06.07, fixed various grammar mistakes, updated the Lore session.
- 2015.03.15: Updated for JKGR version 2015.03.15.
- 2014.07.28: Added the "Lore" section, explaining the story behind Gunrunners, added more detailed info about some stuff and corrected some typos.

JkGR-170722 (Download Link).txt 2017.07.22 1 KB 2017-07-22 09:03:25

Click here to download
(I can't upload large files to JKHub)

Finally, the latest version of JkGR is out!

This is probably the biggest update to any mod ever. Unfortunately there were no new classes added, but there was a major revamp to absolutely everything else, from sounds to models, from functionalities to special effects. This version includes the new HUD and many more new functionalities (including support to WWII - The Western Front!)

!!! Requires JK13 Unofficial Patch to play !!!

Check the included Readme.txt and Manual for credits and more info.

Click here to get JK13

[Reuploaded once again to fix a bug where dismemberment could cause the game to crash. Also fixed some issues with animations and included a WIP shotgun as a new weapon]
[Reuploaded to fix a bug where most explosions had no sound]

-------------------------------

Since the last version:
- Added RPG functions: Levels, XP, Money and some new items
- Changed HUD system
- Changed Look Behind/Camera Focus function
- Removed double jump ability, added new functions for Jump hotkey
- Added ledge hanging
- Enhanced Unholy State combat system and added blocking ability for certain classes
- Added Skills 11 and 12 for players above Rank 8
- Significantly improved visual and audio effects
- Weapons 1 and 2 may now be fired simultaneously
- Added several new weapons
- Added new/balanced old Skills
- Added/enhanced/retextured several models
- Added several new player models
- Added several new items
- Started progress on Immortal state
- Temporarily removed GR Dash movement. These were replaced with Stances.
- Removed messy leaning system.
- Transformed characters now also have an idle stance.
- Expanded Star Wars support.
- Removed melee weapons.
- Balanced weapons damage.
- Reduced speed of ballistic projectiles to avoid problems with bullet trajectories when experiencing FPS drops.
- Fixed various issues regarding character animations.
- Fixed several sound inconsistencies.
- Several other tweaks, bug fixes and optimizations.

JkGR-160405.zip 16.04.05 29,348 KB 2016-04-06 02:50:54

This is a beta release of JkGR. Most stuff is still unfinished but it's pretty playable. I'm having troubles with updating the manual, so the included version is extremely outdated and incomplete. An updated version should be released soon.

Only the Enforcer, Executioner, Inspector and Assassin classes are playable, but the latter is still missing most skills.

Check the included Read Me.txt for more info.

!!! Requires JK2013 !!!

-------------------------------

Since the last version:
- Added new class: Inspector (Mixed).
- Added several new weapons.
- Added magic defense abilities.
- Added new/balanced old Skills.
- Added/enhanced/retextured several models.
- Added leaning ability for untransformed characters.
- Tweaked player model anatomy.
- Started progress on Rogue class: Assassin.
- Started progress on Immortal state (for characters Rank 9 or above).
- Teleporting through solid surfaces is no longer allowed. Character will now travel as far as possible if there are obstacles.
- Stamina now decreases if it's higher than the HP level.
- Enhanced first person camera view.
- Balanced weapons damage.
- Enhanced blood and gore effects.
- Slightly decreased jumping height. In turn, added double jump ability.
- Slightly increased running speed, decreased walking speed for realism.
- Players now remain at crouching height while rolling.
- Expanded Star Wars support.
- Rewrote functions for jump attribute.
- Fixed major issues with rushing skills.
- Fixed various issues regarding character animations.
- Fixed issues regarding headshots.
- Fixed issues regarding target locking.
- Several other tweaks and bug fixes.

JkGR-DevLevel.zip 16.04.05 (Level) 24,124 KB 2016-04-06 02:33:19

Includes two levels. Check the included Read Me.txt for more info.

Requires the latest version of JkGR (16.04.05)!

-------------------------------

Since the last version:
- Added class selection screen
- Added Executioner class
- Added Inspector class
- Added more enemies through the map
- Fixed major issues with rushing skills
- Balanced NPC defense and attack power
- Added music

JkGR-150809.zip Pre-Release 15.08.09 22,411 KB 2015-08-09 18:36:13

It's out! This is a beta, pre-release of JkGR. There are still some unfinished stuff but it's pretty much playable. Also included is a Read Me file for more info about this pre-release, plus the manual for more general info about the mod.

Remember to set the keys!!!

-------------------------------

Since the last version:
- Changed weapons system (once again!).
- Added Executioner class.
- Added Auto-use Item function.
- Added Auto-Aiming support.
- Added several new items.
- Added several new weapons.
- Added new/balanced old Skills.
- Added visual and sound notification for skill cooldown.
- Added camera blurring.
- Added Dash movement for transformed characters.
- Added target locking/combat camera for transformed characters.
- Added/enhanced several models.
- Started progress on Armor and Weapon upgrades for Unholy State.
- You can now rise faster when dropped on the ground by keeping A or D pressed.
- Changed Extra Life so you're revived as soon as your HP reaches 0.
- Fixed a bug where it was impossible to avoid knockdown.
- Fixed several issues with rushing skills.
- Enhanced overall performance.
- Added Star Wars support.
- Other minor tweaks and lots of bug fixes.

(Also, there are some unfinished stuff that I may or may not have intentionally left included there. You'll have to go through the Cogs, however.

Hint Hint: dropping weapon while transformed.
Hint Hint Hint: Star Wars support.
Hint Hint Hint Hint: Hidden classes.)

JkGR-DevLevel.zip 15.07.01 (Level) 7,549 KB 2015-07-01 15:16:11

Ta-da!

A short(ish) single player level to test team combat and the Enforcer class.

Also included is a small level where you can test the enhanced path finding method that is used by allies to follow the player so they won't get stuck behind walls and stuff. It's not perfect, but it's pretty reliable (and insanely better than what JK has).

This level should be frequently updated as new classes are added and the AI is enhanced.

For the sake of your survival, you can use the Whiteflag cheat to avoid being attacked by enemies. "Activate" defeated allies to revive them.

Does not require JKGR or any other mods running.

Known bugs:
- It might happen that a NPC might get stuck outside the map after a rush attack. This is more likely to happen if you're having FPS drops and I've yet to find a workaround.
- Sometimes, friendly NPCs won't follow you at full speed. I still don't know how to solve this.

Manual.pdf 15.06.07 (Manual) 290 KB 2015-06-06 23:46:37

The Jk Gunrunners Player Manual!

Includes information about weapons, skills, attributes, classes and more.

- 2015.06.07: Updated for JKGR version 2015.06.07, fixed various grammar mistakes, updated the Lore session.
- 2015.03.15: Updated for JKGR version 2015.03.15.
- 2014.07.28: Added the "Lore" section, explaining the story behind Gunrunners, added more detailed info about some stuff and corrected some typos.

Manual.pdf 14.07.28 (Manual) 409 KB 2014-07-28 09:23:41

The Jk Gunrunners Player Manual!

Includes information about weapons, skills, attributes, classes and more.

- 2014.07.28: Added the "Lore" section, explaining the story behind Gunrunners, added more detailed info about some stuff and corrected some typos.

JKGR-140111.zip 14.01.11 9,836 KB 2014-01-11 20:12:11

A bunch of new stuff.
- Some new skills were added and/or balaced.
- Progress on Heavy Weapons started. As of now, only one Heavy Weapon has been added.
- Players are handled as multiple things now. This doesn't affect anything in gameplay, but this will allow for in-game character customization in the future.
- Thanks to that, some usable items appear on the character's hand in third person view.
- Textures on placeholder weapon models were removed, as most of these models were made by other editors for other mods and won't be present on the final version.

There are also a bunch of minor tweaks and bug fixes.

JKGR-131222.zip 13.22.22 9,807 KB 2013-12-22 13:15:32

Major changes:
- Every class (including non-transformed characters) should now have 10 skills instead of the old 4. These skills will be gained automatically depending on your Rank (0 to 8). Most of these aren't done yet.
- The old Force Powers are replaced with Attributes. These include things as running ability, lung capacity, mana and stamina regeneration and firearm proficiency.
- The functions for some Medium type weapons have been tweaked.
- Mana, Stamina and Health power-ups are now all added to your inventory, so you can use them whenever you want - however, all of them have a short delay before being applied. On SP, their regeneration power depends on the Difficulty level.
- The speed bonus for sprinting has been slightly reduced for realism. A Rank 4 Sprinting attribute should make you run half as fast as a regular JK character (let's be honest, that is still ridiculously fast: 2 JKU/s - that is about 45mp/h or 72km/h).
- Ammo power-ups now give you the correct amount of ammo for the weapons you have. On SP, the amount of ammo found on weapons dropped by enemies depend on the Difficulty level.

There are also a bunch of minor tweaks and bug fixes.

JKGR-131005.zip Stalled 13.10.05 9,827 KB 2013-10-05 14:57:27

Progress on this project is currently stalled, and there is still a lot of unfinished stuff.

There were a bunch of changes since the last version:
- Medium weapons added, but they are unfinished. Models are temporary and they don't function correctly.
- New "Sprint" function - tap the assigned hotkey to start sprinting at the cost of Stamina points, and stop moving or tap the key again to stop sprinting.
- Stamina no longer offers you any protection from damage. This means the player is as susceptible to damage as any NPC.

JKGR-130715.zip Take 2 13.07.15 9,627 KB 2013-07-15 16:24:21

This is what I have so far. There are two weapon types: pistols and light weapons (the final version will have pistols, explosives and light, medium and heavy weapons).

- You must activate the new Power Ups to get them, this includes Energy Cells (ammo for both pistol and light type weapons).
- To pickup a new weapon you must have no weapons selected (fists), and you must discard your current weapon to get another of the same type.

Everything else (classes and stuff) is the same as in the previous Demo, except for the "Flight" skill (first Light side power).

- To avoid falling down from explosion forces, you must roll when you land (crouch + WASD). Rolling will also decrease falling damage.
- If you have at least least 3 stars assigned to the Roll skill, pressing the Crouch key mid-air will make the character perform a air flip.
- Pressing the Jump key close to a wall will make the character jump off the wall.
- Pressing the Crouch key before jumping will make you jump higher.

There's a issue with the player's animations at startup/after leaving Unholy State, but using the Flight skill should solve it. Light weapons have no model yet, so their Power Ups look the same as pistols. There are also a few minor bugs and unfinished stuff here and there, but nothing too big, I guess.

Please give your comments, questions and suggestions at the forums.

JkGunrunnerDemo.zip First Demo 12.06.03 5,571 KB 2012-06-03 16:25:30

The first Demo for Jk: Gunrunners is out!

Features the main character stats, 4 neutral (passive) skills and one class (Enforcer) with 5 skills, along with the new HUD and hotkeys.

Please go to the forums to ask any questions, suggestions, ideas and comments.

Note: Should be run with TODOA's JK.exe

JkGRComboTest.zip Test 677 KB 2012-05-19 20:53:39

A test on combo moves
Includes a mod and a test level.

Select saber and then Alt + WASD for attacking.

gr_leftout.zip Unused 3,057 KB 2012-02-05 13:42:33

Includes some 3dos, Cogs and sounds that I made for the mod, but that won't be used.

JKGRHud.gob 11.12.30 (HUD) 379 KB 2011-12-30 07:41:18

The new HUD used in this mod.

Gunrunner2.zip 0.0002 or something 1,161 KB 2010-09-05 16:45:14

The second released version of JKGR.
Most of the weapons are changed, still, nothing special.
Credits on Readme.
Does not work on multiplayer games.

Jk Gunrunner.zip 0.0001? 933 KB 2010-09-05 16:45:09

The first released version of JKGR.
Some of the weapon models and sounds are changed, nothing special.
Credits on Readme.
Does not work on multiplayer games.