Saturday, June 02, 2018

413 Request Entity Too Large

So I keep getting this error each time I try to upload something and I've tried with Firefox and Chrome. Oddly enough no one else has been getting such errors. Although I do believe that JKHub will one day run out of disk space, I've decided to make the WIPs "Live". It won't be that you will see the changes happen live, but that you get to explore the levels as they look the moment you click a link.

See the WIP section below the break:

Tuesday, August 29, 2017

Hubbers Meet

So I went to Scotland and met a hubber.

How many are a little envious? ;D

Sunday, September 11, 2016

And now for a moment of silence...

For all affected by the attacks.

Saturday, May 21, 2016

Multipul Projectiles

Another experiment brought to you by Edward's Cognative Hazards! Jump on over to the Downloads, and download to the Episode folder. No modding needed!

Tuesday, September 08, 2015

Beta Test a small program?

Put together a little 32-bit program just to test a new type of file selector. It is pretty simple looking, but instead of going by the extension, it looks at the header. You can get it here:

Friday, August 14, 2015


Apparently I made a tutorial on how to plaster custom text all over the screen using a library of sprites. See this forum post

Thursday, July 16, 2015


Just thought I'd pop in and give a message to T-800, whose skype may not be working. He asked me to make a post so I post.

Even if I'm on vacation until august...

Monday, May 04, 2015



"Rougue Squadron Responding!"

"May the Fourth be with you, Rougue Squadron."

Now here's a question: If one is able to control the Fourth, does that make one a good mathematition or have the ability to bend time?

Thursday, August 14, 2014

Rotating Archi?

So... How many of you who played level 16 of Jedi Knight called "The Falling Ship" and had the funny idea of what if the ship was actually spinning around as it fell? And how many wondered why no one has tried to do such a thing? Well, now I know why...

I decided to try this out by turning the level into a 3DO, then having it rotate around 2 axis. The result is that you fall through the archi.

There are no doors, nor are any of the switches activateable, or anything else. Just you, the ship, AND your goal: The Moldy Crow. Lets see how quickly you can get to it. You have all force powers so jumping shouldn't be a problem. ;)


Thursday, May 22, 2014


Hello. Just thought I'd let you know that as of Saturday 24 May you won't be able to get in touch with me for 3-4 weeks. You guys are on your own!

Where am I going? See Venice before it sinks, meet relatives in Spain, and stopping by a theme park in the Netherlands.

Wednesday, December 11, 2013

Happy Birthday Dan

Wait, your birthday was the 11th December, and according to some calendars it is also your Name Day. Double Congrats! :D

Sunday, June 09, 2013

Tidying up

Hello. While getting my life in order, I thought I'd also get my projects in order. So I've moved all kinds of stuff out of my misc project into individual projects. Not quite back yet, but soooon... :)

Thursday, March 28, 2013

Leave of absense

Hi all.
I'm afraid I have some grim news.....
Due to medical reasons I will not be able to do much of helping you guys in your JK struggles. No PotF, no Nevars, no Oxyds... No participations in MP Playthroughs... Yes, really, where I'm at I can't access port forwarding.
All projects will be on hold for a looong time. When will I be back in action? I cannot say. Could be months.
Those who know me can get me by mail for some cogs (nothing that requires me to look at a level) or voicing, but I may not answer immediately.


Wednesday, March 13, 2013

I'm still alive

Just thought I'd let you know that I'm still alive. I've just taken a vacation from alot of things. I should really take a good proper vacation from the computer, but I get bored quite quickly. :p
So I just take a vacation from JK and decided to go through a bunch of Automation Compact Disks that I've downloaded and see what works (may also inspire me to something).

Anyways, to show I'm still alive I'm gonna upload a little more of my madness. :D
(All yours Gibba)

Saturday, January 26, 2013


There! A fully functional GoncRifle! Better enjoy it because you've asked about it so much!

Saturday, January 19, 2013

Nar Eksisi Sosu

Just discovered something. The word "Nar" is apparently Turkish for Pomegranate...

Friday, July 27, 2012

Random News

Just thought I'd promote a video here. Has nothing to do with JK, but may be interresting to those who like Commodore, Pub life, or wish to see life in Sweden. :p

This may also explain my absens through half of August.

Sunday, February 19, 2012

Walk on Walls Re-released

Was talking with Gibbagobba the other day and I mentioned something about a grapple hook. He wanted a grapple hook mod, I mentioned I had this Walk on Walls lying somewhere, and he wanted it. So, somewhere in this random junk of mine is the WoW mod, slightly modded (the way I like to play it), and released for everyone to enjoy!

Multiplayer Friendly? I hope so. ;)

Wednesday, February 01, 2012

Completely Random Thoughts

Just thought I'd share an idea of mine. I sort of get the feeling that if JK needs something (like Extentions to CD music or other COG verbs) it will look for it in its own folder, so I decided to try something. I copied a WMV to the video folder, then edited the episode.jk file in JK1 to load the WMV as the cutscene. Then I copied a ffdshow/ffmpeg dll to JK's install folder and... Well, it gave an error and skipped the first level.
But maybe something for anyone with better experience to think about? Seeing as there is no SAN video converter, could be something if you want FMVs in MotS.

Oh, and one more thing...
<EdwardL> !estimate Number of Gears, Cogs, and Sprockets needed for Edward's Cognative Hazards.
<SLAYRadio> EdwardL: SEB, The Mighty Estimator, announces his new estimate: 1552
<EdwardL> !estimate Number of Cognative Hazards needed before I become a proper programmer.
<SLAYRadio> EdwardL: SEB, The Mighty Estimator, announces his new estimate: 4267

Tuesday, October 11, 2011


Why can I never keep to one project? Why do I keep getting ideas to add to my plate? Why haven't I touched alot of them in a while? Why haven't I moved onto something like Java or Source? Why is greed such a universal disease? Why, why, why?
Will the last words ever spoken be... Whyyy?

So yeah, I've got alot on my plate, and slowly working through some of them. However I would like to say, or warn you all, that I am thinking of retiring from JK Editing and maybe going onto Source. Only things holding me back from that is I'd like to finish some of my JK projects before then, as well as lack of disk space. If I'm gonna make stuff in Source, like maybe a set of YouTube videos, I'll be needing a whole server computer full of harddrives.

Though I may retire, I may pop in occationally to see if anyone may need some strange cogging help. I don't think that will ever leave my mind.

Oh and btw, I've updated the Self Playing Madness immensly! Check it out.

Wednesday, August 24, 2011

A Music Demo

Hello to all in da scene!
I has created a Jedi Knight Music Video/Demo on a tune called Flip the Flop by X-FormZ. Feel free to download and enjoy, though some assembly is required.
If you don't want to download a full 15MB, or it ends up being horribly unsynced, then check out the alternative:

Monday, September 27, 2010

It is official!

I don't make levels. I make scientific experiments!


Ok, that's not the big news. I've made the Self Playing Madness available for MotS and a demo showing how to make a character have several facial expressions as well as wield 2 different weapons.

Wednesday, September 23, 2009

Showcasing Levels gone Mad

Just thought I'd share with you an idea I got late at night and decided to cobble together that same night. Because it was done quickly and trying to convert a Placed Cog into a Class Cog it has its problems. The Silly AI that had parties at BeefCaike's Dralloc locations are brought back to run amok on many other levels.
However, one problem that occurs is that the game will crash on certain levels and I have no idea why. I'm sure there is something I've done wrong, just can't be arsed to look through it all and add Print statements after each line of coding to find out which and why. Sometimes the crash occurs at first but when running it again it is fine.
Anyways, this was created to like allow people to make a Demo of their level for when they can't get enough players to make a nice good Demo. Enjoy.

Friday, October 17, 2008

Jedi Knight Then & Now

Just posted a video here of some little showcase I made in Jedi Knight showing JK throughout the years.
I'll be needing help in this department so please go to the forums part of this place and help me out with some tweakings.

Tuesday, October 16, 2007

Another update...

Added some new things to the experimental room. Another way for curved paths, though quite rough. It is by having the points underneath in a little trough/track and just tell the back point to move forwards as the front point moves away from the back point. Doesn't work well, but I'm sure someone can fine tune it. Might even be able to make 2 points in 2 tracks, or even suspended.
Another thing is an attempt at River Rapids. But that failed... But I kept it because it looked fun. Like a mad UFO or something... Give it a CONC shot and try to find it in the sky. Actually, there is no sky in these experimental rooms, so I guess I should say: "try to find it in the ceiling". Anyways, if you can find someway to make this raft move in a River Rapids way with these 4 points then go ahead. Else if(you_find_this == GreatFun()) { you can use as some mad Flying Saucer thing in some SP level or just put it in some Smoked-On MP level (420). ;D


Tuesday, August 28, 2007

Multiplayer issues

On second thought. Don't play this thing with friends. Seems like the client freezes as soon as you pop a window.

Starbase Decompression

Just updated my experimental room. Now there are 2 levels, and I set it for MP (though only 1 player in the first room).
The second level is a level by Home_Sliced and it holds host to an experiment I'd like to call Explosive Decompression. Simply what it is supposed to do is drag everything in the level out a broken window. Not very succesful yet, but I'll get there eventually.

Sunday, August 19, 2007

Ok, uploaded another little thing.
Ok, maybe not so little.
A room with some experiments. That's all...

Friday, August 17, 2007

Ok, so I uploaded something already now. It is just so that I can take away certain things without having to feel guilty about not letting you in on what I threw away.

Edward's Miscelanious.

Just started this page, and at the wrong time as well. I'll probably be uploading something tomorrow.