project = Rand()*100;
Saturday, July 31, 2010
After some testing on my newly discovered color effects, it seems that using any value below -0.1 would turn your screen into negative, where -1 would be the perfect negative form. Values between -0.006 and -0.09 would highly saturate colors, where in values near -0.09, colors will also be turning into negative, but not as effective as the negative seen when value is set to -1.
> Edit: This effect only works without 3d Acceleration - otherwise, you get a pitch black image. <
Friday, July 30, 2010
Don't know if anyone has ever seen something like this in JK before, but it's surely the first time i've seen this.
Accidentaly, I've twisted JK's colormap, making it look like a negative image, just using a simple Cog phrase: newColorEffect
Apparently, you can mess with this by changing the last parameter to a negative value.
I can't run JK with 3d Accel, so I can't tell if this works on 16bit.
Sunday, June 13, 2010
I just finished the second version of my "Gunrunners" mod, a simple real-life-guns mod that I'm workin on.
Saturday, June 05, 2010
Got JK back, I'm still without TFW, but no worries, I'm sure I'll find it :x
My video card isn't working anymore, so I can only play JK without 3D acceleration. I'll keep modding a smaller project of mine, JK Gunrunners, until I get TFW again.
Thursday, September 13, 2007
The mod "Dark Jedi in SP" avaible in massassi.net. This is only a update made by me, now the colormap don't crashes. But all the credits still goes to "The Vertigo", the creator of the mod.