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Sunday, January 03, 2010
And this is the final release TODOA will have.
http://www.jkhub.net/project/screens/project-462-XI9z_52Fqt.jpg
http://www.jkhub.net/project/screens/project-462-TA4yg7MWu9.jpg
It's a small MP level for 6 players. The architecture is a remake of the original TODOA level from late 2003. Originally this was a part of the 2008 TODOA megalevel but at some point I separated them and lost the original combined level which is why this wasn't part of the TODOA MP release in June 2009. I decided to wrap up its loose ends and release it for MP so that all the material that was made for TODOA would be released in some form. And this completes the TODOA "saga". Enjoy!
Friday, January 01, 2010
http://www.moddb.com/mods/todoa/downloads/todoa
http://www.massassi.net/levels/files/3110.shtml
TODOA is finally finished. Shipped with a few hopefully non-game breaking bugs and some parts that could have been fleshed out more, I really hope this project will make up for at least some of those neat JK/MotS levels that didn't make it.
Sunday, November 01, 2009
I've been working on rudimentary gameplay for the past few weeks... there's still some level archi that needs to be made so there's still lots of work to do (A).
My current plan is to have the gameplay 100% finished by the end of this month so that I only need to add the cutscenes and finalize some other superficial stuff during December so everything would be neatly packed soon after that.
Which of course means that I still need a stellar voice acting cast, I've got a few promising candidates at the moment but more candidates the better!
And if the gameplay is not ready by the end of this month... quite honestly I don't know what to do then, I can't remove stuff just like that anymore and I've had to cut A LOT of both planned and already made stuff already.
Sunday, October 11, 2009
On the last news post I said TODOA was 50% ready (only to have my graphics card fry up the following day). And it's true, even though alarmingly enough I haven't progressed that far in these past 2 months. Henceforth I have to scrap more planned gameplay and plot-related stuff and the cutscenes and all still need to be made.
But hey, I guess it will only make TODOA feel like a dessert to the hopefully more gameplay-rich Massassi level contest entries.
Saturday, August 08, 2009
At this point I would say that the project is 50% complete. It will have 3 levels with playable content and I'm finished with most of the gameplay areas of the second level - the other two levels will be much shorter. Of course, that still means that the cutscenes need to be made and I need voice actors... and Darth Vader's going to be the hardest one to get and nobody knows where DAK is.
Wednesday, June 03, 2009
TODOA MP has been released at the Massassi Temple yesterday on June 2nd 2009:
http://www.massassi.net/levels/files/3107.shtml
This level contains the main TODOA level from 2008 adapted for MP that I had to discard from the SP project due to the crashing that occured whenever the player died or tried to load a save game - the problem that was only solved when 25% of the level architecture was removed.
However, in MP this crashing does not occur so I got the idea to adapt this level for multiplayer - meaning that I removed the areas that were totally unfinished and wrapped up those that were nearly complete, added some pickups and fixed some other issues.
And even then, there is a whole area in the level that just reeks of "not bothering to have been finished", but I just wanted to get this level released so it wouldn't have just died in my hard drive for the rest of eternity.
Hopefully you'll enjoy it before the release of TODOA SP itself (estimated release date: 2010).
Sunday, April 26, 2009
THIS NEWS IS OLD DON'T REGARD IT IN ANY REGARD
Work is progressing as usual. I pretty much had to ditch the original level that I've showcased since August 2008 because it was just too huge for JK (hard to explain the entire problem with it) and I couldn't split it in a sensible way... and that took away 1.5 months of valuable editing time.
So instead I'm working on the new TODOA which will be a short and snappy - hopefully also fancy and fun - SP adventure but I'm planning to include the megalevel in the gobas well, even though it won't be playable in the same way it was supposed to be.
Hoped release date: September 2009
And now a glimpse of a conversation from 2004 that seems to hold true at any time of any year when I've been working on something:
<Nikumubeki> Last days, I've been gathering some resources.
<Nikumubeki> Today I worked on the opening cutscene.
<Grismath> Good!
<Nikumubeki> The project is now totally different though :P
<Grismath> Howso?
<Nikumubeki> I've abandoned old ideas and tried to move on with new ones.
<Grismath> Ah
<Grismath> Just don't let it wander too far on its own.
Sunday, February 08, 2009
THIS NEWS IS OLD DON'T REGARD IT IN ANY REGARD
TODOA has been such a pain in the moneymaker. The whole thing is an absolute bugger to make for JK and especially to make it MATCH MY ORIGINAL VISION FROM 1977... um, anyhow.
I cleared most of the serious lag issue in December by removing all flicker.cogs but soon after that the whole thing started crashing everytime you died/tried to load a savegame so I had to split the level in several parts... and judging by how I work on these levels I might have to split them even more.
Oh well, it should be fun for merry 15 minutes when it's released. Which may or may not happen in September 2009.
Friday, October 10, 2008
THIS NEWS IS OLD DON'T REGARD IT IN ANY REGARD, REGARDLESS OF ... STUFF!
For the past 1.5 months I've been struggling with this project, mostly because of the lag 450 adjoins in view tend to create and partly because... well, it's not even 25% ready yet.
So in other words, I really can't start recreating the bloated archi as 3dos (unless someone invents a negative space 3do maker) and the project's not about Nar Shaddaa anymore so I decided to set it on this wee little faux-Nar called Apocalopolis and release it as my testament for JK, no matter how laggy it is. That doesn't necessarily mean nice gameplay but, well, I'll try to use more 3dos from now on.
And the first part is finished... TODAY!
TODOA TODAY!
Sunday, July 13, 2008
THIS NEWS IS OLD
DON'T REGARD IT IN ANY REGARD
---
So after few weeks of primarily editing this one, I decided to give it a proper purpose. This of course meaning that it's now another retirement project of mine, this time for JK. And to be more specific, JKE.
In this decade I've had three major JK projects, one of them being A and the other two being the lesser known DFM (Dark Forces for MotS, yes, really oriignal) and TODOA (The Truth of the Destruction of Apocalopolis... some people on the net recognize the "acronym" for some reason).
So instead of finishing all three I decided to kind of morph DFM and TODOA into one... in other words, make a Nar Shaddaa level very similar to DF's level with major parts of the plot of TODOA incorporated into it. I guess.
All boring trivia aside, I'm hoping to finish it by July 2009 with Anonymous. If this won't happen, I'm gonna release whatever I've made for it anyhow.