Friday, August 17, 2012
So what is this?
A quick update I managed to through together for the JK version for a playthrough we hope to occur this weekend. Any takers? ;D
Wednesday, July 04, 2012
And no, sorry, no new updates to these fireworks.
I have, however, been working a little bit on other stuff like Worms Weapons for JK. With so many new weapons I of course need to create alot of models and mats, and I ran into a little snag.
I had 62 models, some of which were projectiles, some were external models, and some internal models and many based on JKE internal weapon models, all summing up to 7MB of models. When I go to add 8 new models (4 small ext, 4 jke int) suddenly JK couldn't load the other models on other weapons. All the internal bazookas looked the same. And I was testing this with JKE, so this means that despite alot of limits lifted from JK, there is still a limit to how many resources one can have.
Just thought I'd let you know about this kind of silliness.
Thursday, December 23, 2010
And a happy rooting, tooting, shooting, musical new year.
Last JK level released
MotS level released
Sunday, December 05, 2010
I would just like to say that I think I'm done with this Fireworks level. I'm done abusing JK in this department so no more work will be done here (unless something pops into my head). So as of this coming release (2010-12-20) it is done.
However, now I'm doing another Fireworks level and this time I'm gonna abuse the colors among other things. The screenshot should give you a hint as to what's coming. ;)
Just one other thing, I don't think I'll be able to keep up with a bi-anual release this time (new year & july 4th). If I have something to release I'll release it one of these dates. Maybe only near Christmas.
Sunday, December 27, 2009
Sadly no one seems to be in the mood to help me with the clocks and such. But during this boring time I for some odd reason decided to make a Fireworks Mod for MotS.
And during which I went a little overboard with a new Sound System. I call it extreme echo. What I did was calculate reverbable surfaces and in some archi the sound occupies much more than 24 channels and may cut off any other sound. Don't ask me why I tried to treat MotS like HL in the sound department. I just felt like being experimental.
Saturday, August 29, 2009
I'm about to be 24-bit years old in September and I thought of being a bit generous and release something already now.
But this release isn't just for you. It is also a bit for myself. I have cogged a clock to the level. Sadly, nothing that can tell the local time of from your computer (only MotS can do that at the moment). But a nice good clock that displays the time in many different areas, and in different ways. So far the only 2 ways of displaying is via digital mats, and turnstyles. I'd like to have a 3rd which is one of those ordinary clocks with hands, but I have no idea how to cog that. This is where I'd like your help. Anyone know of a good way to cog this and sync with the "master clock"? Also, would like someone to model a nice good mess of gears for my clock tower. And to top it all off, I tried making a time announcer but it's not working and Parsec hangs on timer.
Thanks for all help you can give.
Ps. The reason why the level looks a bit darker is because was in the process of changing lightbulbs. *looks up the tower* I'm in for a busy autumn, unless you like it this dark?
Tuesday, June 30, 2009
New version out, now with drums among the instruments. But I think that's all the differences there are. I may have done something to the mod as well, but can't remember now. Download and compare, but do play with the latest of both.
Monday, June 01, 2009
It is nearing the date of the bi-anual release, and I haven't put much work into the level or mod. One thing that hasn't been done which I was hoping someone would do quickly was a full drumset model. BeefCaike said he might, someone else had a thought about it, but nothing became of it. So please, make me a fine model according to the specifications in the Forums and this release may just be a good release. Otherwise... I don't know... May not be a release in time for 4th of July.
Saturday, December 20, 2008
I've now released the Christmas release of the Fireworks mod and level, so now you can kill colorfully. ;)
Just so you know, as of the 23rd Dec I will not be doing much JKing for the next 2-3 weeks because I'm gonna go on holiday and meet friends and family.
If you'd like a tour of the Fireworks level, try to catch me in some chat. :)
Saturday, December 13, 2008
Decided to get this project out there in the open. Releases will be bi-anual (if I've made changes). Releases will be around Christmas and July.
Now, I haven't tested the syncing of a few things, simply because I broke my laptop last month, but continued editing anyways.
Oh, and anyone who can make my a drumset model, please announce with a link and you'll be invited. Specs for drumset: Multi-mesh, so pieces of it can move: bass kicker movable and cymbals seperate from their sticks (hi-hat at least 3 pieces).