Wednesday, February 17, 2010

Jedi Knight - Worlds at War

Well the first Invasion mode level for Jedi Knight - Worlds at War is in progress.
Thanks to Zanardi for the base level, as well as XZero for his P90 and M9 Beretta models.
Enjoy the little shot for now. Hopefully the first release will include 3 main weapons if I can swing it.

Thursday, January 14, 2010

Jedi Knight - Worlds at War

Well I have finally continued this project.
First off, I will be keeping the former Call of Jedi project as a Jedi Knight project, though I WILL be changing its name.
Since this is now a combined CodWaW and SOCOM project, I have unofficially dubbed it Jedi Knight - Worlds at War.
My Jedi Knight - Invasion idea will be implimented in this project for gameplay similar to CoD:WaW's Domination mode.
Any one interested in helping the project, please post in the forum with your idea's or submissions. Presently I need weapons MODs, Textures, and Player Models.
I will be working on these myself, but Im not too good with player modeling, so all help is appreciated.

Saturday, December 26, 2009

CoJ Update

Well I lost the M1911 and Bouncing Betty models when my laptop fragged, but not I have a new COMP, and, *DRUMROLL* Mysteries of the Sith.

I'm thinking of switching the Call of Jedi idea to MotS, if for no other reason, colored lighting lol.

Lets see how it goes.

Monday, September 14, 2009

New Project

Well Lately I've been addicted to Call of Duty: World at War on the PS3.
I noticed a few people are making WWII style mods and I thought about it, why not make a CoD style mod.
If anyone wants to help with texturing please do.