Power of the Force
Saturday, February 09, 2013
...just not always in the mood to do certain projects. Maybe he feels like Nevar Orez, maybe he feels like Mario (yes, with plunger and everything).
In any case, he's back on PotF and needing a little timing help. Needing you to run through the latest level that has been posted and let us know how long it took you to get through it.
Note, those who don't want the layout of this level spoiled may refrain from downloading this.
Sunday, April 01, 2012
Well it has been 2 years of hell with this project.
And recently alot has come to my plate.
My son is been having some issues,
my fiance and i are planning a wedding.
The usual family drama.
So I may shut down PotF
So you know I've created a special posting just for you guys because i know you'll be pissed. . .
Wednesday, February 29, 2012
After a breif delay with the project, and some other things (Gibba, you and your playthroughs lol) PotF volume 1 is nearly done. Adding final tweaks on my end to level 5 then its off to Edward the COG god for finishing touchs.
Then Level 6 and its cutscene.
Archi on level 7 is progressing smoothly for the most part. working out a few minor kinks with the progression but it IS progressing.
Then the finale. The ending intermission cutscene for part 1.
I know I said it before, Volume 1 is just for some 7 level goodness for you guys.
Once all is said and done I will release it in its entirety, one big GOO lol.
Saturday, January 21, 2012
A new year and after a week long hiatus it's back to work!!!
Monday, December 26, 2011
Alright my friends, I am going to send a new version of the beta to you. It should solve a few smaller issue which may have been causing issues for you. I will most likely send it out tommorow morning if I can. Otherwise Tommorow night after work.
Of course by tommorow I mean December 26 which I of course realize is today for me, but its too late at night right now :-P
Friday, December 23, 2011
BETA TESTERS REJOICE!
Oh and check your inboxes.
Levels 1 to 5 of PotF should be there.
Just sent out the 75MB compressed ZIP. PotF_1-5.goo is at a nice 211MB
Please read the e-mail for additional notes.
Wednesday, December 21, 2011
Progress has been delayed slightly. One of the key cutscenes for level 5 isn't quite done yet. Level 6 and 7 are in production and the final interum cutscene is in progress.
The following testers will receive a copy of the PotF beta in the next few days.
Gibbagobba, if you wish to take part in the beta test let me know.
Remember there is no filming required unless you feel it necessary.
Wednesday, December 07, 2011
"December 7th, 1941, a date which will live in infamy. The United States was suddenly and delibratly attacked by naval and air forces of the Empire of Japan . . ." ~ Franklin D. Roosevelt
70 years ago today well over 2300 sailor ands personnel lost their lives in that attack. Now we can pause to remember my fellow sailors, as well as those who still serve our country today.
Tuesday, December 06, 2011
Imperial Body count is presently 76. Still not done. Plenty of bacta though i promise ;-)
Monday, December 05, 2011
As Level 5 progresses, I have come to a startling realization. I love Massacares!
Last level had a POTENTIAL body count of 51, that included civillians.
In "Into the Hornets Nest" (05_Thyferra) there is presently an Imperial body count of 40+. thats not even including Imp Probes, and the like.
Of course I may have some enemy generators too, just to replace a few here and there.
With the civie bots like C3PO/C2PO, R2/R5 etc, there will be a body count pushing 80 or more.
Of course the actual level is also alot bigger then level 4 was. Testers, expect a challenge.
Thursday, November 24, 2011
Happy Thanksgiving JKHub!
Tuesday, November 15, 2011
And advancing smoothly. Beta Testers, still hoping for a thanksgiving tester date, but might push it back a litte further. Don't worry folks I have not yet given up.
Wednesday, November 09, 2011
Well for some odd reason my CD-ROM wont read ANY disks. The drive registers, disks spin. Maybe I need to plug in my external. GAH nothing but problems!
Thursday, November 03, 2011
Progress advances. 2 new screen shots for your preview enjoyment. Beta testers, be prepared for a test of levels 1-6, maybe level 7 within the month.
Hoping to have Volume 1 released by christmas!
Monday, October 31, 2011
ALL YOU JKHUBBERS OUT THERE, HAPPY HALLOWEEN!
Saturday, October 15, 2011
More progress! Signs in Aurabesh!
Will populate levels.
Possible subtitles for the Aurabesh impaired?
Tuesday, September 27, 2011
Slowly working on levels 5 and 6. Once 5 is done 6 is a breeze. 7 is a different story and has a unique ending. Atleast in my vision.
I really wanna have this done and tested by thanksgiving so means gotta put the rush on lol.
Enjoy the, as Edward puts it, "Album Cover" picture lol.
Saturday, September 17, 2011
Well sorry for the delay on any updates. I have some news for you finally though.
Lately I've been watching Gibbas playthroughs as well as my own testing and the testing of Darth Dan, I have come to a few conclusions.
1:. Level 2 is Better then Level 1.
2:. Levels 3 & 4 are better then 1 & 2. However thats like comparing apples and oranges since each planet is unique in its challenges.
3:. Level 1 was EMPTY! its what, jump jump jump, deactivate, jump jump, get lost, jump? Well made a few more modifications to level 1.
4:. Level 2 needs improvement! Lol.
While it is a live-earn process, sadly I'm learning a bit slower then may be good.
And since the fall season of Ultimate Frisbee started here, my sundays, my main editing days have been quite packed.
Edward, and Dan, As well as the rest of you, this sunday I WILL MAKE PROGRESS!
Sunday, September 11, 2011
May we pause and have a moment of silent prayer.
For the victims and families of the devestating attacks of September 11, 2001 we offer you our prayers.
On that bright morning, a group of terrorists attempted to strike at the heart of our nation, and from that we rose stronger.
Again our prayers are with the families and victims of those attacks, as well as with the soldiers and families of soldiers in harms way.
Tuesday, September 06, 2011
As construction and planning of level 5 goes on, modifications to levels 3 and 4 also continue, thanks in part to Gibbagobba, Darth Dan, Edward and Myself.
As playthroughs occur, faults are revealed, and errors corrected.
For examples, In Gibbas latest video, he simply lept from a crate up onto the ledge before the cantina in level 4.
Initially I'd planned a slightly more elaborate jump puzzle utilizing the protruding pipes.
As always the input from followers and testers is greatly appreciated.
Wednesday, August 31, 2011
Well level 5, Thyferra has begun. The pyramid was a perfect base design.
Working on some finer details, columns, corridors, door frames ETC.
As an Imperial Facility there will be a distinct Death Star esque look. Also expect plenty of opposition. After all last level had 50 possible enemies.
Also I had to redesign the hanger from the previous design as it wasnt quite what i needed.
Any suggestions or comments feel free to post em'.
Tuesday, August 30, 2011
Level 4 is done and has a potential body count pushing 50+.
Once edward and i have time to finish scripting, I can start with level 5 and 6. These two should be fairly quick to build since i already have the basic frame design.
Reduce, Reuse and RECYCLE!
Sunday, August 28, 2011
Wow just did my test run through, and potential body count is 26 or so, thats droids, civillians and enemies.
This is definatly using the most amount of models I have put in a level yet (131).
Progress continues and with luck level 4 will be finished within the next few days.
Saturday, August 27, 2011
Wow, in the last weeks I have gotten level 4 roughly 66% finished, at least in Archi, next is scripting.
Fueled by some support from my soon to be beta testers, as well as a desire to give Gibba even more frustration, oh and I gotta keep Edward busy lol.
After a few more ideas flesh out, level 4 will be al but done, then on to level 5.
Now if Gibba will just finish his re-review lol!
Thursday, August 25, 2011
Well GibbaGobba has begn his re-review of PotF.
Hopefully his good luck continues as he explores level 2 and works his way into level 3.
Plenty of enemies, hidden secrets and more annoyance awaits our good friend Gibba.
Just wait till he sees level 4 hehe.
Monday, August 22, 2011
Level 4 is proceeding. Construction has mainly just begun but already is cruising along smoothly.
In an effort to gain for fan participation I've posted a poll in the PotF forum, please feel free to give your opinion.
Thursday, August 18, 2011
Thanks to Edward level 3 is all but fininshed saved for his magnificent cutscenes.
Level 4 is under construction. presently 7 leavels are planned.
Wednesday, June 01, 2011
Progress has been slow these last 2 weeks. Mainly due to planning for my birthday this last weekend as well as my engagement on memorial day.
However now that all is back to semi-normal the project will continue.
Monday, May 16, 2011
Well after a small break, Level 3 is all but finished. All that remains is some minor detailing and some coding work, mainly prepping for the end cutscene.
Thanks to all the input from those of you following this page.
Sorry for the delay in getting up screens for level 3. Wanted to wait to report until i had something to report lol.
Monday, April 11, 2011
Level 3: Proper channels has become a miracle in progress. Thanks to Edwards COGs and my story designs, just the opening cutscene is worth playing.
No download is up yet, and only a select few will have access to the beta.
Level 4 will begin when level 3 is primarily finished.
Stay tuned. :-)
Thursday, March 24, 2011
Progress on the level is still going.
Thanks so much to the initial testers for part 1, levels 1 and 2. Darth Dan and FastGammer your input so far has been very much appreciated.
Level 3 and 4 are progressing with level 3 being roughly 1/3 done.
There are going to be some masterful effects thanks to Edwards cogging abilities. Most of the best things will be subtle. What they will be, you'll just have to see.
I just want to thank all the people so far whose idea's i've used, as well as those who've given me permission to use your objects and textures.
Keep your eyes peeled for more updates. Thanks.
Sunday, February 06, 2011
Well folks, thanks to a weekend cram session and a few good hours of cog work by Edward, PotF set 1 is nearly done.
Containing the first 2 levels it marks the most significant progress since my episode 1 demo release.
Once architecture and object placement is complete, cogging work will begin.
During cogging, construction shall begin on Levels 3 and 4.
See our forums for more information.
Thursday, February 03, 2011
Well PotF is in progress once again.
Edward is now on board, lending his COGing talents and taking this to levels I hadn't imagined.
Now when you enter lava, you burst into flames, and burn away.
Also the opening cutscene is now an actual cutscene.
Please be patient as this foray into the Star Wars Universe is brought to life.
Wednesday, September 29, 2010
Well I just got a new monitor this eveneing, my old one died on me this morning.
This one works so much better.
But I just realized how BRIGHT PotF is!
The caverns and stuff are TOO BRIGHT!
The lava glow is a tad off too.
Thanks god for a better monitor I woud have been letting you guys play an inferior level lol.
Tuesday, September 14, 2010
Well after reviewing the many commnets I have RE-released PotF lvl 1.
There are three seperate GOO files inside the ZIP so please read the Install.txt
Saturday, September 11, 2010
After obtaining Shred's permission I have been working on modifying the Jedi Knight Enhanced files to work in Mysteries of the Sith.
Presently I have it working in Single Player only, and that, in conjunction with the GlowSaber X mod from XZero will make up the base models files for the Power of the Force Project.
Taking a hint from TODOA i will put the MotSE and GSX in their own GOO files, and the PotF levels in its GOO.
Stay tuned for more PotF news.
Friday, September 10, 2010
Well since the initial release I've had alot of positive advice.
Thanks to all for that.
Now v2 is in progress. Working on the pan-scan cutscene. Just a simple title shot and pan down to the planet.
If anyone has any idea's for a camera cog, please let me know.
Saturday, September 04, 2010
Yes I said it. Released. Well V1.0 of the first level. As I said its only a test of the level since the cutscene isnt added yet. Hope everything else is up to par.
Friday, September 03, 2010
Yes you read it right, I said release date.
With the first level nearly done, I plan to give you people something to do finally.
However note, this will be a LARGE download! When it is finished the entire project will overwhelm TODOA in filesize.
So as it stands release date is scheduled for 10SEPT2010.
Yes I know it's cutting close, but as I'm sure we will all be in mourning on the 11th, it would be ok to post prior.
One small notation, this will be a beta release of 01_Mustafar. I haven't gotten the goals cog to work correctly, and the cutscene isn't finished yet. Those will be added and released as soon as I can get them working.
So may the force be with you, and please please please, enjoy.
Friday, August 20, 2010
Well the first episode of the Power of the Force campaign is proceeding as planned.
Presently at least the first 2 levels will take place on Mustafar, with you exploring the ruins of a mining facility, and eventually finding your way across the smoldering lava strewn surface of the planet itself.
As it goes, I've got a nice bit of classic star wars suprises for you, but I still need a name for the Jedi.
My top choice thus far is to simply name him after my own dark jedi character, Zero Raven.
I do hope support for the project will continue to rise a bit.
Let me know what you think so far.
Monday, January 11, 2010
Well I have a lot of new SCs up for the PotF project.
As far as it goes, I have one small issue, a Name for the Jedi.
As you noticed, he is a Yun model for now, new head is pending.
Also I added 2 new SC's for His personal ship.
I would appreciate some help for his name, so drop your ideas in the forum of the project.
Friday, January 08, 2010
Well I'm sure you remember my Power f the Force Project (PotF).
This is its newest incarnation.
After over 6 months I have returned to this project with one thought in mind: TODOA!
That wonderful venture through the galaxy has inspired me to finish my own project.
Only 2 SCs are up thus far, but as I progress I shall post more.
Many changes will be occuring to the project, the most important being its import to MotS.
Certain parts of the porject wouldn't look quite the same without colored lighting.
Now with MotS I can realize my vision.
Assistance, comments, questions, criticism are appreciated.
May the force be with you.