Friday, January 07, 2011

Jedi Knight: Project SOCOM

While initially titled Jedi Knight Worlds at War: Project SOCOM, I have officially changed the title to simply Jedi Knight: Project SOCOM.

This is mainly due to the fact that I'm taking SOCOM in a whole new direction from what I was taking the initial WaW design.

Initially it will be released as a Multiplayer Level and MOD pack.

Presently I have quite a few weapons models made, just working on the COGing since they are higher poly models.
Textures are pending.

As for level designs I intend to have a few different packs. One for Deathmatch, one for Capture the Flag, and one for Invasion.

Since Invasion is CTF and DM combined, several of the Deathmatch maps will be reused for the SOCOM Invasion set.

CTF Maps will be primarily their own maps, save for the initial SOCOM release, Zanardi's CTF-Street, which has been modified with his permission to serve as the base for a level in all 3 modes.

Level locals will feature area's such as urban city settings, (CTF-Street and SOCOM: City most notable), as well as other area's such as middle eastern villages (inspiration from CoD:MW2 and MGS4:GotP), and other locations. Perhaps even skirmashes aboard ships, or in the Jungles.

My desire is to offer you a wide array of combat zones, and as I progress I will also begin taking submissions if you wish to be a part of the project.

Aside from PotF, NS:DM, and Gundam Project, this is one of the few projects I intend to finish.

If anyone has any weapons textures, or feels up to helping me texture them, please feel free to drop me a line.

Thanks for all your support.

Zero Raven

Thursday, March 18, 2010

Projet SOCOM

Jedi Knight Worlds at War expands its boundaries into the modern era.
Worlds at War itself shall remain a WWII mod.
This is the Modern variant, known as Project SOCOM.
The first map and mod release is the street level designed by Zanardi, and the Duty Calls mod designed by XZero.
Thanks to both wonder editors for their contributions!