Tuesday, March 12, 2013

The Faded Empire - Prologue

As Ugnaut Week Day One development draws to a conclusion (release date to be announced soon!), watch the prologue to The Faded Empire, which contains clues to the events of both Terran Syke's campaign against the New Republic, and Ugnaut Week!

http://www.youtube.com/watch?v=-nIHWwoEkfw

Tuesday, September 04, 2012

Good luck!

This is just a note to all who are working on the projects they are entering into the Massassi SP Level Contest. It's quite quiet here at the hub right now, but I know by the start of October we'll have a plethora of new creations to play through! The contest deadline is less than a month away, and many of you may be grunting and straining to meet the cutoff on the last day of September. So good luck!

Also, I will have something to show you all in the next few days - because you guys need a break from time to time!

Thursday, July 12, 2012

Prologue nearly complete!

Ok, the prologue is nearly done. All I need to do is add those voices. And I need your help!

Check the forum for more details. Thanks. :)

Friday, June 22, 2012

Developing the intro...

I'm in the process of developing The Faded Empire intro sequence. Here are a couple of screenshots that reveal the New Republic base inside the Dark Lords' Tomb. This all ties into the overall story, in one way or another.

Saturday, May 19, 2012

Coming along nicely

Hello everyone. Sorry for my lack of activity on the JK Hub front! I As you can see, I'm busy turning the Valley of the Dark Lords into a scene for the introduction to The Faded Empire. Work is slow but sure, since I'm very busy with doctoral stuff right now.

Over the weekend I'll send out scripts for the voice acting to those of you who have signed up. And there are still more parts up for grabs. (Edward = Iz-iz the Ugnaut?) ;)

Saturday, May 05, 2012

The Terran Syke Series now has a name: The Faded Empire

The Terran Syke series was just a placeholder for a more formal Episode name, which has been decided as 'The Faded Empire'. The sharp eyed among you may have noticed a reference to this in one of Admiral von Voren's journals, in 'The Complicit Prisoner'. Anyway, the reason I'm posting this information in the 'Escape from Ord Mantell' project is because I'm going back and adding voice acting to the levels, starting with these first two. And that's where you guys come in! I'll need voice actors for the following:

-New Republic Pilots (2)

-Kyle Katarn

- Iz-iz

I'm currently developing the opening sequence, as these two new screenshots demonstrate.

Friday, November 19, 2010

Part 2 is here!

Well, here is it, the first beta version of Escape from Ord Mantell Part Two! A little later than expected, due to the complexity of the outro cutscene, but completed nonetheless. As with before, if there's any comments you wish to make, or bugs you wish to highlight, go on over to the project's forum and drop me a thread.

Also, if you're going back to play Part One again, please download the latest version. A few changes have been made, nothing major. I just noticed that there were a few floor surfaces not marked as such, and one underneath an elevator meant if you stepped on it after the lift went up its shaft without you, you'd be unable to move out of its way when it came back down!

Friday, November 05, 2010

Part 2 Beta to be released in a few days...

What the headline said! The level itself is done, and I'm just working on the cutscene to bridge the gap between the Escape from Ord Mantell missions and the next, as yet unnamed mission. This shouldn't take more than a week, and ends the long process of development on EfOM2 (about 5 months).

No new screenshots, but stay tuned for the release...

Tuesday, October 05, 2010

Release for Part 2 Beta Loosely Defined

This is an update on how I'm doing. Escape from Ord Mantell Part 2 Beta (What a long-winded title!) will be ready for download soon. Judging by the time it's taken so do what I have so far, I estimate another month or two of development is needed. I'd say I'm between two thirds and three quarters of the way through the level, and it'll be done by some time in November. While I'm keeping things close to my chest (which explains a lack of screenshots: I don't want to spoil the surprise that actually comes from playing through the level layout and puzzles), here's a few of the marketplace section.

Once Part 2 is done, I'll be going back to Part 1 in order to do the voice acting, then do the voice acting for this here Part 2. Also, an introductory cutscene for the overall campaign before the first level will be done at that point.

Wish me luck, and enjoy the screenshots!

Sunday, September 05, 2010

Monthly updates, and Character Profile

Hello again! To reflect the slow but steady progress of Escape from Ord Mantell Part 2, I'll be putting up monthly updates. It's not been a deliberate plan per se, but I've noticed I post news articles at around the same time every month. I'll try to stick to that!

For this month, I'm introducing one of my secondary villains, alluded to in the Part 1 Beta. Check out the new screenshot!

Saturday, August 07, 2010

Part 1 Beta 1.1, and screenshots of Part 2

Responding to the comments of Andrew L (thanks again!), Beta 1.1 of Escape from Ord Mantell Part 1 has been released. The voice acting for the final version has still to be done, and there'll be an intro for the level (and entire campaign) further down the line.

Also, be sure to check out the screenshots of Part 2, coming out later this year!

Tuesday, July 06, 2010

Beta 1.0 Now Available!

The first Beta release of Escape from Ord Mantell, Part 1 is ready for download! The readme covers all the necessary additions to the map that need to be implemented for the final release.

As a player (and subsequent beta tester?) please give me your thoughts in the project's forum thread entitled 'Beta Thoughts'. Any constructive critisicm is welcome.

In terms of narrative flow, this beta version is incomplete. The introduction cutscene has not yet been developed, so you will be dropped into the level without really knowing what happened between the briefing screen and the level's start. For this I apologise, however I'm a great believer of letting the player figure things out for themselves! What do you think?

Tuesday, June 22, 2010

Escape from Ord Mantell

This is a Single Player MotS level, nearing the end of its beta development.

You play as Terran Syke, former Dark Jedi in search of his master after the fall of the Empire. After being led to the planet Ord Mantell by a couple of contacts claiming to know where your master is in hiding, you discover that things are not so easy when criminals toying with the Remnant bring favour from the New Republic.

What is the New Republic, its aims and objectives, and to what ends will they go to censor the Sith from the galaxy?